Shrine of the Warriors


Shrine of the Warriors
The starting areaThe starting area
Author Daniel Norman
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Shrine of the Warriors is a single-level PWAD for Doom II. It was designed by Daniel Norman (Stormin) in 1994.


Map of Shrine of the Warriors
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After teleporting twice, you will reach a room with a central path surrounded by a ledge which it is necessary to climb onto. Some of the enemy images can be walked through to reach four different rooms. Both southern rooms have secret doors marked by shotgun guy textures - these lead to rooms each containing two rockets, a clip, and 4 shotgun shells. (sector 25)
  2. See #1. (sector 27)
  3. The ledge which contains the blue door contains four alcoves to the east and west. Entering these lowers sections of floor in the corners, each containing a revenant. The south-eastern corner has a secret door (marked by a slight indent in the wall) leading to a teleporter to a room with a rocket launcher and three barons of Hell behind fake walls. (sector 286)
  4. After teleporting from #3, press the switch on the pillar that you warp onto, then head up the steps and turn right. A door has opened up ahead leading to a corridor with some ammo, two barons of Hell, and an alternative exit. (sector 253)


Two imps (Things 58 and 92) are outside the map, thus 100% kills is not achievable.

It is necessary to press a switch in the room with the super shotgun then press a switch in the room opened up by this switch. The door opened by the first switch (sector 53) can only be opened this way, thus if it closes whilst the player is in the room with the second switch, it is impossible to get out.

Demo files[edit]

This WAD features three built-in demos, with the third one completing the level. All require Doom II v1.666 to view them. The demos are:

Demo Skill Tics Length
DEMO1 5; 1-player deathmatch 2857 1:21.63
DEMO2 5 2060 0:58.86
DEMO3 4 52069 24:47.69

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)


Map data[edit]

Things 389
Vertices 1466*
Linedefs 1469
Sidedefs 2140
Sectors 293
* The vertex count without the effect of node building is 1231.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]