Shrine of the Warriors
From DoomWiki.org
| Shrine of the Warriors | |
|---|---|
| Author | Daniel Norman |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1994 |
| Link | Doomworld/idgames |
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Shrine of the Warriors is a single-level PWAD for Doom II. It was designed by Daniel Norman (Stormin) in 1994.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After teleporting twice, you will reach a room with a central path surrounded by a ledge which it is necessary to climb onto. Some of the enemy images can be walked through to reach four different rooms. Both southern rooms have secret doors marked by shotgun guy textures - these lead to rooms each containing two rockets, a clip, and 4 shotgun shells. (sector 25)
- See #1. (sector 27)
- The ledge which contains the blue door contains four alcoves to the east and west. Entering these lowers sections of floor in the corners, each containing a revenant. The south-eastern corner has a secret door (marked by a slight indent in the wall) leading to a teleporter to a room with a rocket launcher and three barons of Hell behind fake walls. (sector 286)
- After teleporting from #3, press the switch on the pillar that you warp onto, then head up the steps and turn right. A door has opened up ahead leading to a corridor with some ammo, two barons of Hell, and an alternative exit. (sector 253)
Bugs[edit]
Two imps (Things 58 and 92) are outside the map, thus 100% kills is not achievable.
It is necessary to press a switch in the room with the super shotgun then press a switch in the room opened up by this switch. The door opened by the first switch (sector 53) can only be opened this way, thus if it closes whilst the player is in the room with the second switch, it is impossible to get out.
Demo files[edit]
This WAD features three built-in demos, with the third one completing the level. All require Doom II v1.666 to view them. The demos are:
| Demo | Skill | Tics | Length |
|---|---|---|---|
| DEMO1 | 5; 1-player deathmatch | 2857 | 1:21.63 |
| DEMO2 | 5 | 2060 | 0:58.86 |
| DEMO3 | 4 | 52069 | 24:47.69 |
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 4)
- facing north. (thing 5)
- facing north. (thing 6)
- facing north. (thing 7)
Statistics[edit]
Map data[edit]
| Things | 389 |
| Vertices | 1466* |
| Linedefs | 1469 |
| Sidedefs | 2140 |
| Sectors | 293 |
Things[edit]
This level contains the following numbers of things per skill level:
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