This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Sin City 3 is a single-level PWAD for Doom II and the ZDoom source port that was released on July 29, 2008 by Edward Cripps (Ed). It uses the music track "The Lost" by Pregnant With Worms. It is the third and final entry in the mapper's Sin City series, following 2001's Sin City and 2003's Sin City 2: The Satan Complex.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After opening the bars in the east room, go west past the bars and use the silver wall to the west. Take the lift to get a soul sphere. (sector 632)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on August 8, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 508)
- facing north. (thing 509)
- facing east. (thing 510)
- facing south. (thing 511)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 7809.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
25 |
28 |
35
|
Shotgun guy |
20 |
22 |
24
|
Heavy weapon dude |
4
|
Imp |
35 |
39 |
53
|
Lost soul |
6
|
Demon |
19 |
26 |
31
|
Spectre |
5 |
6 |
6
|
Revenant |
2
|
Cacodemon |
6 |
11 |
11
|
Pain elemental |
1 |
1 |
2
|
Arachnotron |
1
|
Mancubus |
4
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2 |
2 |
3
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
12 |
12 |
15
|
Box of bullets |
11
|
4 shotgun shells |
16 |
16 |
18
|
Box of shotgun shells |
10
|
Rocket |
2
|
Box of rockets |
7
|
Energy cell |
4
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18
|
Medikit |
5
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
11
|
Health bonus |
17
|
Supercharge |
1
|
Backpack |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
15
|
Teleport landing |
15
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
25 |
28 |
35
|
Shotgun guy |
20 |
22 |
24
|
Heavy weapon dude |
4
|
Imp |
35 |
39 |
53
|
Lost soul |
6
|
Demon |
19 |
26 |
31
|
Spectre |
5 |
6 |
6
|
Revenant |
2
|
Cacodemon |
6 |
11 |
11
|
Pain elemental |
1 |
1 |
2
|
Arachnotron |
1
|
Mancubus |
4
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2 |
2 |
3
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
12 |
12 |
15
|
Box of bullets |
11
|
4 shotgun shells |
16 |
16 |
18
|
Box of shotgun shells |
10
|
Rocket |
2
|
Box of rockets |
7
|
Energy cell |
4
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18
|
Medikit |
5
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
11
|
Health bonus |
17
|
Supercharge |
1
|
Backpack |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
4
|
Exploding barrel |
15
|
Teleport landing |
15
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]