Six Areas

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Six Areas
The starting areaThe starting area
Author Doug Ryerson
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Six Areas is a single-level PWAD for Doom that was designed by Doug Ryerson and released in July 1994.

Walkthrough[edit]

Map of Six Areas
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The second step at the start has a secret door to the north leading to three health bonuses, a stimpack, two clips, and 8 shotgun shells. (sector 256)
  2. The south-eastern alcove of the southern room has a secret door (marked with a misaligned texture) leading to a chainsaw. (sector 89)
  3. The south-western alcove of the southern room has a staircase leading to a ledge which leads to two clips. (sector 54)
  4. The room with the switch which opens the red key area counts as a secret and is impossible to miss. (sector 105)
  5. The red key room has a secret passage to the west containing three health bonuses and two armor bonuses. (sector 260)
  6. Between doors 5 and 6 is a small staircase leading to an area with a secret door to the north - the end of the path has a dark area with a stimpack and a switch. The switch lowers four platforms near the start containing a medikit, two energy cell packs, and a plasma rifle. (sector 127)

Bugs[edit]

Behind door 2 is a pit which contains an imp in hard skill. This pit is inescapable, so if you fall in, it will be impossible to complete the level. This also means that the imp can only be killed by blast damage.

Behind door 3 at the north side of the hall, the soul sphere is placed inside a wall. However, the soul sphere can still be obtained.

Next to the final lift are two health bonuses. It is not possible to lower the lift from the health bonus areas, making them inescapable once the lift has raised.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:39.20 Chris Ratcliff (Ryback) 2011-10-29 6are-ryb.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 4)
  2. facing east. (thing 5)
  3. facing west. (thing 6)
  4. facing west. (thing 7)
  5. facing south. (thing 8)
  6. facing north. (thing 9)
  7. facing north. (thing 60)
  8. facing south-west. (thing 61)

Statistics[edit]

Map data[edit]

Things 312
Vertices 1197*
Linedefs 1356
Sidedefs 1849
Sectors 276
* The vertex count without the effect of node building is 1075.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]