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Author Malcolm Sailor
Port Vanilla Doom
Year 1996
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Skull is a single-level PWAD for Doom that was designed by Malcolm Sailor and released in 1996.


Map of Skull
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you approach the blue key from the north, two walls to the left and right sides will lower, with cacodemons, energy cells, a computer area map, and a megaarmor in them. To reach them, just go from the ledge below the first ledge onto either of these side ledges. (sector 121)
  2. See Secret #1. (sector 123)
  3. Open the yellow door and take the teleporter. Go south and west, then at the edge of this platform, look north and jump to the rock that contains an energy cell pack and an invulnerability. (sector 184)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:22.91 DidierTranber 2022-12-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 18, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 204)
  2. facing east. (thing 205)
  3. facing east. (thing 208)
  4. facing east. (thing 209)


Map data[edit]

Things 213
Vertices 1140*
Linedefs 1243
Sidedefs 1928
Sectors 216
* The vertex count without the effect of node building is 1033.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]