The slaughtaur is an enemy in Hexen. It is a more advanced version of the centaur, exhibiting the same appearance and behaviors but with the addition of a ranged attack: magical blue fireballs launched from the skull on its shield. In addition, the slaughtaur has 250 hit points, versus the 200 hit points of a regular centaur. The species is described as follows:
"These Centaur leaders are much like their minions, but they're considerably tougher and they can spew magical fire from their shields. So we won't say anything about their apt name. Your safest strategy is to attack them from afar as they tend to do the same."
― Hexen instruction manual
Combat characteristics[edit]
When attacking at range, the slaughtaur always launches two blasts in quick succession, so long as it is not interrupted by its pain state. Note that when a slaughtaur is holding up its shield to fire, it is vulnerable to attack, even though its pose is the same as if it was in a defensive state - this can confuse players into thinking they are defending. Slaughtaurs behave similarly to centaurs in all other respects, and may be approached with similar tactics, save that their powerful ranged attack makes approaching to melee distance a dangerous proposition. Like centaurs, slaughtaurs receive increased damage from the Arc of Death, although the lightning cannot pierce their shields.
Slaughtaurs are immune to each other's fireballs, but regular centaurs can be injured by them. In a manner similar to the Hell knight and baron of Hell in Doom II, however, centaurs and slaughtaurs will never infight.
Slaughtaur data
|
Thing type |
115 (decimal), 73 (hex)
|
Enum |
MT_CENTAURLEADER (284)
|
Appears in |
Hexen/DDC expansion
|
Hit points |
250
|
Speed |
10 map units per frame (87.5 map units per second)
|
Radius |
20
|
Height |
64
|
Mass |
120
|
Reaction time |
8 tics
|
Pain chance |
96 (37.50%)
|
Pain time |
6 tics
|
Flags |
4194310 (decimal) 00400006 (hex)
|
Flags list |
1: Obstacle 2: Shootable 22: Affects kill %
|
Flags2 |
12849184 (decimal) 00C41020 (hex)
|
Flags2 list |
5: Feet can be clipped 12: Pass over/under mobj 18: Can stomp (Telefrag) 22: Can push walls 23: Activates monster cross line
|
Spawns |
MT_CENTAUR_FX (iceball) MT_CENTAUR_SHIELD (shield) MT_CENTAUR_SWORD (sword)
|
|
State |
Frames
|
Idling |
2 [AB]
|
Chasing |
4 [ABCD]
|
Attacking (melee) |
3 [HIJ]
|
Attacking (missile) |
4 [EFEF]
|
Hurting |
2 [GG]
|
Defending |
4 [EEEE]
|
Dying |
10 [KLMNOPQRST]
|
Gibbing |
11 [ABCDEFGHIJK]
|
Frozen |
2 [UU]
|
ACS
|
Name |
T_CENTAURLEADER
|
Number |
2
|
|
Ranged attack
|
Type |
Projectile
|
Enum |
MT_CENTAUR_FX (285)
|
Velocity |
20 map units per tic (700 map units per second)
|
Damage |
4-32
|
Radius |
20
|
Height |
16
|
Sprite |
CTFX
|
Frames |
1 [A] (in flight) 5 [BCDEF] (impact)
|
Sound |
CNTSHLD4 (firing) IMPACT3 (impact)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 |
18874496 (decimal) 01200080 (hex)
|
Flags2 list |
7: No teleport 21: Projectile can impact 24: Activates projectile cross line
|
|
Dropped shield/sword when gibbed
|
Enum |
MT_CENTAUR_SHIELD (286) - shield MT_CENTAUR_SWORD (287) - sword
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
CTDP
|
Frames |
6 [ABCDEF] (in flight) - shield 4 [GHIJ] (impact) - shield 7 [KLMNOPQ] (in flight) - sword 3 [RST] (impact) - sword
|
Sound |
-
|
Flags |
1049600 (decimal) 00100400 (hex)
|
Flags list |
10: Drops off ledges 20: Sliding corpse
|
Flags2 |
128 (decimal) 00000080 (hex)
|
Flags2 list |
7: No teleport
|
|
Appearance statistics[edit]
In the IWADs the slaughtaur is first encountered on these maps per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
- |
- |
-
|
Hub 2: Shadow Wood |
Hub 2: Darkmere |
Hub 2: Darkmere |
Hub 2: Darkmere
|
Hub 3: Heresiarch's Seminary |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map)
|
Hub 4: Castle of Grief |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map)
|
Hub 5: Necropolis |
Hub 5: Zedek's Tomb |
Hub 5: Necropolis (map) |
Hub 5: Necropolis (map)
|
Expansion Hub 1: Blight |
Hub 1: Blight |
Hub 1: Blight |
Hub 1: Blight
|
Expansion Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate
|
Expansion Hub 3: Nave |
Hub 3: Nave |
Hub 3: Nave |
Hub 3: Nave
|
Expansion Hub 4: Transit |
- |
- |
-
|
|
The IWADs contain the following numbers of slaughtaurs per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
0 |
0 |
0
|
Hub 2: Shadow Wood |
1 |
1 |
1
|
Hub 3: Heresiarch's Seminary |
33 |
37 |
42
|
Hub 4: Castle of Grief |
21 |
27 |
35
|
Hub 5: Necropolis |
9 |
20 |
28
|
Hexen |
64 |
85 |
106
|
Expansion Hub 1: Blight |
30 |
46 |
56
|
Expansion Hub 2: Constable's Gate |
33 |
45 |
52
|
Expansion Hub 3: Nave |
28 |
31 |
35
|
Expansion Hub 4: Transit |
0 |
0 |
0
|
Deathkings of the Dark Citadel |
91 |
122 |
143
|
|