SlaughterDM
From DoomWiki.org
SlaughterDM | |
---|---|
Authors | Various |
Port | Boom-compatible |
IWAD | Doom II |
Year | 1999 |
Link | Doomworld/idgames |
SlaughterDM is a Boom nine-level deathmatch set released on New Year's Eve in 1999. It was originally started in August of 1998 by David Gevert (Dagger) as a 32 level megawad with its own weapons and source port. Due to a series of hard drive crashes and many members of the team quitting or being fired from the team by Dagger (on account of insufficient connectivity), the weapon sprites were lost and there was not enough man power to complete the amount of levels originally planned. As a result, the project was scaled back to be finished by the dwindled team. After Dagger had to step down as leader in May 1999 due to a lack of free time, Blain Newport took over to oversee its completion.
The main interest surrounding this release is a map collaboration between the Dystopia 3 duo Anthony Czerwonka (Adelusion) and Iikka Keränen (Fingers). A peculiar piece of history behind the WAD is an IRC EFNet #doom2 conversation where Fingers offered his “final” Doom II level to the first person to ask for it. Dagger won the contest over Crucified Dreams' moderator Scott Cover (Covaro), and as a result, Adelusion completed the level for this set. Fellow GothicDM associate Matthew Dixon (Mattrim) also contributed some tweaks when finalizing its design.
Authors[edit]
The project was led by:
- David Gevert (Dagger) (August 1998 to May 1999)
- Blain Newport (May 1999 to December 1999)
Levels for the WAD were made by:
- Anthony Czerwonka (Adelusion)
- Blain Newport
- Derek MacDonald (Afterglow)
- Iikka Keränen (Fingers)
- Jan Van der Veken
- Jani Saksa (Sir Robin)
- Kerkko Välilä
- Nick Baker (NiGHTMARE)
- Qingshuo Wang (piXel reX)
Additional level edits were done by:
- Matthew Dixon (Mattrim)
- Derek MacDonald
Textures for the WAD were made by:
- Nick Baker
- David Gevert
- Derek MacDonald
Music for the WAD was written by:
Content[edit]
Levels[edit]
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Soundtrack[edit]
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