SnapMap
From DoomWiki.org
SnapMap is the integrated editor in Doom (2016) that allows players to create and edit maps with their own structure and game logic. It can be used to assemble prefabricated rooms, place objects such as monsters and weapons, and define custom events within maps. Players can create maps for different modes, ranging from single-player levels, to co-operative or competitive multiplayer maps. When building a level, the game will shift to a top-down view where players can place pre-defined rooms and hallways to form a level. Additionally, they can make custom areas using blocking boxes or decorations. Players can also access the X-ray camera, which temporarily removes all the walls to allow players to view the objects inside.
Most of the game's enemies can be placed in SnapMap normally, with the exception of the summoner[notes 1] and campaign's bosses. Their artificial intelligence and stats, and the player's own movement speed, can also be modified. Players can also add additional particle effects, lighting effects, and other gameplay items like health packs and ammo pick-ups into their creations. Only in-game assets can be used; it is not possible to create or import custom models into the game. However, custom geometry can be crafted to a degree through clever use of clip volumes and placement of static props, the use of which became significantly more flexible as the editor was updated. Levels can be tested before they are published online.
For players who do not wish to create extensively, the game features an AI conductor which automatically generates enemies. Players will receive "snap points" after they create a level or play a level created by other users. These points can be used to unlock additional cosmetic items. Players can share their completed maps with other players. They can upvote or downvote maps, and can utilize other players' content as a base and share the results while citing the originals' authors. Maps can be permanently downloaded so that they remain available while offline.
Contents
Features[edit]
Modules[edit]
Modules are the most basic building structures of SnapMap, pre-built rooms from which everything happens inside. It is not possible to place anything or go outside of modules without the use of hacks or glitches. There are between 2 and 8 entrances that allow modules to connect to each other, there are four themes in which modules fit:
- Industrial (based on Resource Operations and Foundry)
- Hell
- White collar (based on Lazarus Labs and VEGA Central Processing)
- Classic (based on Knee Deep in the Dead)
- Transitions (adaptors to connect modules with different themes)
Logic nodes[edit]
Logic nodes are the units which make up SnapMap's own visual programming language. Everything that happens from the map's start to the end is done through nodes, they can connect to objects and other nodes for a multitude of effects.
Templates[edit]
Templates are example maps that users can start from to make their own, they feature basic logic and a few objects placed on it, there are nine templates in total and a few official maps made for each:
- Basic
- Classic
- Classic deathmatch
- Capture the Flag
- Extraction
- King of the hill
- Survival
- Team deathmatch
- Tiny
Updates[edit]
Update 1[edit]
This update added sky/window props, as well as the ability to enable or disable shootable triggers. It also became possible for map authors to decide whether to let SnapMap auto-manage hand-placed AI.[1]
Update 2[edit]
This update included a large number of changes and additions to SnapMap, including the following:[2]
- A large amount of Hell-themed content was added, including new modules, props, interactive objects such as the gore nest, and demonic voice speakers.
- The Unwilling could now be added to maps as an enemy, while the mancubus could be selected as a player demon.
- Launch pads were added that could be customized to control distance, speed and direction.
- The EMG Mark V pistol, chainsaw and static rifle weapons could be added to maps. A customizable weapon wheel was added that allowed the player to hold any number of weapons.
- Light objects could now be modified with blinking, strobing and rotating properties.
Update 3[edit]
Update 3 did not include any new content but fixed a number of issues.[3]
Update 4[edit]
This update included a large number of changes and additions to SnapMap, including the following:[4]
- A large amount of Classic Doom-themed content was added, including setpiece modules, props, lifts, pickups, sounds and classic player deaths.
- A decal tool was added allowing a variety of textures to be added to module surfaces.
- The "Next Map Logic" object was added, allowing multi-level campaigns to be created.
Changes were also made to the Community Hub allowing new maps to be reviewed and recommended by the community, and to allow players to subscribe to authors and other players in order to get updates on their new content.
Update 5[edit]
This update allowed players to play as the Doom Slayer in his Praetor suit, and added Lazarus Labs-themed modules and props. It also allowed the creation of "persistent variables", allowing the player's status and equipment to be carried between levels in a multi-level campaign.[5]
SnapHak[edit]
SnapHak is a tool used to unlock features normally not available in SnapMap which greatly expands mapping capabilities. It can only be used on the Windows version of SnapMap; however, maps created with it can be played on the Xbox One and PlayStation 4 versions.
Trivia[edit]
- SnapMap was the last project John Carmack worked on before he left the company.[6]
- Many concepts in the final version of the SnapMap were taken from the 'pitch' prototype on Unity created back in 2014.[7]
Footnotes[edit]
- ↑ A hacked map has been uploaded from which it is possible to copy and paste a summoner to any other map; however, it does not perform any summoning behaviors and only attacks the player.
Sources[edit]
- This article incorporates text from the open-content Wikipedia online encyclopedia article Doom (2016 video game).
References[edit]
- ↑ Bethesda Softworks (30 June 2016). "DOOM – Update #1 Now Available." Bethesda Softworks. Retrieved 6 August 2016.
- ↑ Bethesda Softworks (29 July 2016). "DOOM – Free Update #2 Now Available." Bethesda Softworks. Retrieved 6 August 2016.
- ↑ Bethesda Softworks (22 September 2016). "DOOM - Free Update #3 Now Available." Bethesda Softworks. Retrieved 24 September 2016.
- ↑ Bethesda Softworks (19 October 2016). "DOOM – Free Update 4 Adds Arcade Mode and Classic Modules." Bethesda Softworks. Retrieved 20 October 2016.
- ↑ Bethesda Softworks (7 December 2016). "DOOM – Free Update 5 Brings Bots, New Mode & Echelon 11." Bethesda Softworks. Retrieved 9 December 2016.
- ↑ Carmack, John (15 June 2015). "I'm sure it has changed drastically in the last two years, but Doom Snap Map was the last project I worked on at Id--great to see it lives!" Twitter. Retrieved 12 May 2024.
- ↑ Smith, LD (27 April 2024). "Doom." ArtStation. Retrieved 29 May 2024.
External links[edit]
- Official SnapMap wiki at doom.com