User contributions
From DoomWiki.org
- 08:42, 27 January 2019 (diff | hist) . . (-59) . . MAP14: Halls of the Damned (Console Doom) (→Music: Nope, not the same part of this song.)
- 15:34, 18 January 2019 (diff | hist) . . (-127) . . MAP16: Tower of Babel (Console Doom) (→Music: No. (Not the same part of the PSX's full theme))
- 15:10, 12 January 2019 (diff | hist) . . (+2) . . Gibs (→Game variations: M (raaah))
- 15:09, 12 January 2019 (diff | hist) . . (+3) . . Gibs (→Game variations: M (bad order))
- 14:52, 12 January 2019 (diff | hist) . . (+80) . . Gibs (→Game variations: one more)
- 11:49, 12 January 2019 (diff | hist) . . (-8) . . MAP27: Unruly Evil (PlayStation Doom) (→Bugs: walls > pillars (sorry))
- 11:40, 12 January 2019 (diff | hist) . . (+144) . . MAP13: Command Center (Console Doom) (→Bugs: precision added)
- 11:36, 12 January 2019 (diff | hist) . . (+1) . . MAP27: Unruly Evil (PlayStation Doom) (→Bugs: M)
- 11:32, 12 January 2019 (diff | hist) . . (+738) . . MAP27: Unruly Evil (PlayStation Doom) (→Bugs: add.)
- 06:17, 12 January 2019 (diff | hist) . . (0) . . MAP57: The Marshes (PlayStation Doom) (→Non-official: (small) correction)
- 14:45, 10 January 2019 (diff | hist) . . (+161) . . MAP13: Command Center (Console Doom) (→Bugs: Changes : UV only, chaingun obtained. But I always get more that 100% kills on UV, because... Thereare 2 Pain Elemental, the lost souls Inside (and the ones that spawn) count on PSX.)
- 16:55, 4 January 2019 (diff | hist) . . (0) . . MAP02: Plant (Console Doom) (Error corrected)
- 16:17, 4 January 2019 (diff | hist) . . (+26) . . Cacodemon (→Data: Tested now)
- 15:56, 28 December 2018 (diff | hist) . . (+292) . . Talk:PlayStation Doom music (→Wrong lenghts...: Useful add) (current)
- 16:55, 27 December 2018 (diff | hist) . . (+31) . . Talk:PlayStation Doom music (→Wrong lenghts...: Rewriting (bad English))
- 15:55, 27 December 2018 (diff | hist) . . (+610) . . Talk:PlayStation Doom music (→Wrong lenghts...: new section)
- 15:07, 27 December 2018 (diff | hist) . . (+5) . . Saturn Doom music (→Soundtrack: I've listented the Saturn version on a CD player. Now are here true durations :)) (current)
- 15:45, 26 December 2018 (diff | hist) . . (+144) . . Talk:MAP58: The Mansion (PlayStation Doom) (→Spectre types: Response) (current)
- 14:20, 25 December 2018 (diff | hist) . . (+33) . . Fist (→See also: Useful add...)
- 13:44, 25 December 2018 (diff | hist) . . (+27) . . Baron of Hell (→Data: i've tested it now)
- 13:41, 25 December 2018 (diff | hist) . . (+27) . . Hell knight (→Data: i've tested it now.)
- 06:40, 25 December 2018 (diff | hist) . . (+22) . . Lost soul (→Data: more easy to kill in PSX version (one close shotgun shot is enough on it, very most of the time, while it almost takes two shots on the PC version))
- 06:25, 25 December 2018 (diff | hist) . . (0) . . MAP58: The Mansion (PlayStation Doom) (→Things: Same (i forgot it))
- 06:24, 25 December 2018 (diff | hist) . . (+11) . . MAP58: The Mansion (PlayStation Doom) (Spectre 1 is the PC's version of Spectre, Spectre 3 is the version which is the most present in the PSX version, so the rare different Spectres present in this level should be called Spectre 2 !?)
- 04:57, 25 December 2018 (diff | hist) . . (+21) . . Saturn Doom music (→Soundtrack: In fact, the original PSX Sanity's Edge (7mn15s nearly) is sundered in two different tracks on Saturn : before 5mn28 this is OST of levels 03, 14... after 5mn28 this is OST of levels 05, 16...)
- 04:49, 25 December 2018 (diff | hist) . . (+36) . . Sega Saturn (→Music: i have Saturn (and also PSX) CD, musics are shorter than in PSX)
- 04:42, 25 December 2018 (diff | hist) . . (0) . . Sega Saturn (→Changes: m)
- 19:07, 15 December 2018 (diff | hist) . . (+62) . . MAP45: Tenements (PlayStation Doom) (→Bugs: sources : http://classicdoom.com/psxd45m.htm and my own game on PS1)