User contributions
From DoomWiki.org
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 04:31, 16 July 2005 (diff | hist) . . (+295) . . Talk:Advanced lift design techniques
- 14:58, 15 July 2005 (diff | hist) . . (-135) . . Advanced lift design techniques (→Example)
- 14:57, 15 July 2005 (diff | hist) . . (+259) . . N File:LIBRARY.WAD (This Doom II level was made to show advanced lifts, that don't need to be close to a sector to raise or lower their floor height. This level was first included in ''Bug's revolutionary techniques for Doom and Doom2 v2.3'' gu)
- 14:53, 15 July 2005 (diff | hist) . . (+2,335) . . N Advanced lift design techniques
- 14:16, 15 July 2005 (diff | hist) . . (+44) . . Editing tutorials (→Advanced tactics)
- 14:06, 15 July 2005 (diff | hist) . . (+13) . . m Making a multi-activation linedef (adding link)
- 10:07, 11 July 2005 (diff | hist) . . (+178) . . m Talk:Source port (C64)
- 04:39, 9 July 2005 (diff | hist) . . (+190) . . N File:LINEORD.WAD (This is a Doom II file featuring the Editing:Multi-activation linedefs trick. The player must fall five times to reach the exit, and every time he falls, different things happen.)
- 04:36, 9 July 2005 (diff | hist) . . (+1,347) . . N Making a multi-activation linedef
- 03:58, 9 July 2005 (diff | hist) . . (+68) . . Editing tutorials
- 04:16, 8 July 2005 (diff | hist) . . (0) . . m Monsters stuck in doortracks, walls or hanging off lifts (→Demo: fixing "file info" so the red mark doesn't appear)
- 16:08, 7 July 2005 (diff | hist) . . (+30) . . m Doom II (→Gameplay developments)
- 09:16, 7 July 2005 (diff | hist) . . (+240) . . Dystopia 3 (→Comments)
- 17:10, 3 July 2005 (diff | hist) . . (+23) . . m Dystopia 3 (Adding a link to Deep Water)
- 07:08, 3 July 2005 (diff | hist) . . (+19) . . m Talk:Engine bug (Including a link to BUG.WAD)
- 07:08, 3 July 2005 (diff | hist) . . (-4) . . m Monsters fleeing (→Example)
- 17:46, 2 July 2005 (diff | hist) . . (-1) . . m Making superposed sectors (fixing typo)
- 16:23, 2 July 2005 (diff | hist) . . (+371) . . User talk:Jdowland (Re-organising deep water and invisible floor trick pages.)
- 16:12, 2 July 2005 (diff | hist) . . (-20) . . m Making superposed sectors (still not conviced...)
- 16:11, 2 July 2005 (diff | hist) . . (-9) . . m Making superposed sectors ((rewording))
- 16:07, 2 July 2005 (diff | hist) . . (+136) . . Making superposed sectors (→Limitations)
- 15:56, 2 July 2005 (diff | hist) . . (+75) . . Making superposed sectors
- 15:43, 2 July 2005 (diff | hist) . . (-29) . . m Making deep water (→Implementation)
- 15:42, 2 July 2005 (diff | hist) . . (-1,557) . . Making deep water
- 15:29, 2 July 2005 (diff | hist) . . (+2,490) . . N Making superposed sectors (*Copying old info*)
- 15:28, 2 July 2005 (diff | hist) . . (+51) . . Editing tutorials (→Advanced tactics)
- 07:32, 30 June 2005 (diff | hist) . . (+80) . . Talk:Making an invisible floor
- 10:22, 29 June 2005 (diff | hist) . . (-347) . . m Making an invisible floor
- 10:20, 29 June 2005 (diff | hist) . . (+150) . . N File:SKYWALK.WAD (This is a Doom II file from ''Bug's Revolutionary Techniques v2.3'' guide that features the ''walking on mid-air'' trick, using invisible sectors.)
- 10:17, 29 June 2005 (diff | hist) . . (+1) . . m Making an invisible floor (→Implementation)
- 10:17, 29 June 2005 (diff | hist) . . (-7) . . m Making an invisible floor (→Implementation)
- 10:15, 29 June 2005 (diff | hist) . . (+1,553) . . N Making an invisible floor (Rip off the Deep Water article :P)
- 09:54, 29 June 2005 (diff | hist) . . (+48) . . Editing tutorials (→Advanced tactics)
- 17:08, 28 June 2005 (diff | hist) . . (+16) . . m Talk:Making deep water
- 17:06, 28 June 2005 (diff | hist) . . (+992) . . Talk:Making deep water
- 10:38, 28 June 2005 (diff | hist) . . (+1,007) . . Talk:Engine bug (Bug.Wad)
- 10:21, 28 June 2005 (diff | hist) . . (+127) . . N File:BUG.WAD (A Doom II file containing several engine bugs. I'll post a list of them later. Most of them are fixed in some source ports.)
- 08:43, 27 June 2005 (diff | hist) . . (+173) . . m MAP07: Dead Simple (Doom II) (→Walkthrough)
- 03:43, 27 June 2005 (diff | hist) . . (+80) . . m File:Deep Water.WAD (*Taking explanations from the guide requires recognition*)
- 03:37, 27 June 2005 (diff | hist) . . (+355) . . m Talk:Duke Nukem 3D (Analogies?)
- 11:08, 26 June 2005 (diff | hist) . . (+126) . . m File:Civilian.WAD
- 11:06, 26 June 2005 (diff | hist) . . (+169) . . Voodoo doll
- 10:59, 26 June 2005 (diff | hist) . . (+314) . . N File:Civilian.WAD (A demo file to show the Vodoo Doll effect. Shoot both dolls without killing them and you enter what I called back then ''civilian mode'' and what is more known as ''zombie state''. Then, try to avoid the monsters and enter the building. This file also sh)
- 10:33, 26 June 2005 (diff | hist) . . (+48) . . m Template talk:Did you know (→prospective new DYK: comments)
- 10:31, 26 June 2005 (diff | hist) . . (+232) . . Deathmatch start
- 10:11, 26 June 2005 (diff | hist) . . (+20) . . m User:CarlosHoyos
- 10:08, 26 June 2005 (diff | hist) . . (+1,612) . . N User:CarlosHoyos
- 08:12, 26 June 2005 (diff | hist) . . (+358) . . Template talk:Did you know (→prospective new DYK: comments)
- 07:54, 26 June 2005 (diff | hist) . . (+28) . . m Making deep water (slighty rewording)
- 04:41, 26 June 2005 (diff | hist) . . (+22) . . m Making deep water (Adding Category:Editing)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)