User contributions
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- 15:06, 20 February 2026 (diff | hist) . . (+277) . . Doom Wiki:Central Processing (ISBN removal?)
- 13:53, 31 January 2026 (diff | hist) . . (+130) . . Heretic and Hexen sky seam bug (→See also: - Gulag deals with this error pretty cleverly on its island levels.) (current)
- 08:29, 30 October 2025 (diff | hist) . . (+932) . . Talk:Barrel suicide (→Hexen equivalent?: Validity of Menelkir, Korax, death wyvern?) (current)
- 18:00, 9 May 2025 (diff | hist) . . (+155) . . User:ETTiNGRiNDER (Note to self re: the DOS frontend emulation issue) (current)
- 06:55, 17 March 2025 (diff | hist) . . (+610) . . Porkalating enemies while a death wyvern is active breaks map spots (Elaborate a little, this bug is problematic enough in vanilla but gets really ugly in unfixed ports.)
- 03:11, 17 March 2025 (diff | hist) . . (+1,487) . . N Re-awakening heresiarch spawns additional halo cubes ("Better than nothing." I'm a little shaky on what's going on in the source code with cubes and infight rules and such so I'm not going to attempt a more technical explanation, but from what I could understand + mucking around in-game here's what I found.)
- 02:46, 17 March 2025 (diff | hist) . . (+14) . . Engine bugs in Hexen (Probably a better name to add this under)
- 02:37, 17 March 2025 (diff | hist) . . (+726) . . Talk:Mock 2: The Speed of Stupid (This sentence is illogical and should probably be updated in some manner.) (current)
- 13:16, 30 August 2024 (diff | hist) . . (+496) . . Talk:Porkalating enemies while a death wyvern is active breaks map spots (further speculation) (current)
- 12:52, 30 August 2024 (diff | hist) . . (+416) . . Talk:Porkalating enemies while a death wyvern is active breaks map spots (If P_MorphMonster and P_UpdateMorphedMonster are prevented from adding zero-TID things into the list, the bug goes away.)
- 09:23, 30 August 2024 (diff | hist) . . (+419) . . Talk:Porkalating enemies while a death wyvern is active breaks map spots (Unfixed ports segfault etc. so yes, probably a memory corruption of some form.)
- 05:48, 30 August 2024 (diff | hist) . . (+479) . . N Terrain of previous sector still in effect after using a Chaos Device ("better than nothing")
- 05:40, 30 August 2024 (diff | hist) . . (+14) . . Engine bugs in Hexen (Surprisingly not a Heretic holdover, but a new bug just for Hexen.)
- 05:12, 30 August 2024 (diff | hist) . . (+13) . . Porkalating enemies while a death wyvern is active breaks map spots (Well, maybe more accurate to say this, technically it might well kill the scripted ettin restocking, I didn't check that.)
- 05:05, 30 August 2024 (diff | hist) . . (+1,477) . . N Porkalating enemies while a death wyvern is active breaks map spots (Thoroughly bonkers bug; I have no idea how these things relate to each other but the effect is demonstrably true.)
- 04:45, 30 August 2024 (diff | hist) . . (+287) . . Engine bugs in Hexen (More + more accurate name for heresiarch fast casting)
- 14:33, 17 September 2022 (diff | hist) . . (-16) . . Engine bugs in Heretic (Update link)
- 07:38, 17 September 2022 (diff | hist) . . (+215) . . Talk:Heretic powerup visual effects conflict (→Related effect)
- 07:36, 17 September 2022 (diff | hist) . . (+379) . . Heretic powerup visual effects conflict (Merge in the torch effect, I leave it to wiki admins to adjust title. I also think I was wrong before in where I thought the bug was, but this may bear some actual checking with altering code to see if it produces a fix.)
- 10:19, 15 September 2022 (diff | hist) . . (+490) . . N Talk:Heretic powerup visual effects conflict (It appears that shadowsphere/torch has an odd interaction as well, likely stemming from the same causes.)
- 11:39, 11 September 2022 (diff | hist) . . (+258) . . Ghosts (Heretic) (Move THRUGHOST to technical as was already done with GHOST and note vanilla/ZDoom differences.)
- 11:31, 11 September 2022 (diff | hist) . . (+89) . . Heretic and Hexen sky seam bug (Link TFE as a related issue)
- 14:14, 5 September 2022 (diff | hist) . . (+511) . . N Talk:Incorrect artifact displayed when loading a saved game (The name of this is up for debate.)
- 08:32, 5 September 2022 (diff | hist) . . (+362) . . N Incorrect artifact displayed when loading a saved game ("Better than nothing", please fill in the source code/save format reason for this bug if you know the cause.) (current)
- 09:57, 14 August 2022 (diff | hist) . . (+16) . . Engine bugs in Heretic (Firemace randomizer bugs are explained on the firemace page, so link that.)
- 14:16, 5 May 2022 (diff | hist) . . (+60) . . Morph Ovum (Getting double-egged also puts players into super chicken mode.)
- 11:26, 27 April 2022 (diff | hist) . . (+95) . . Engine bugs in Heretic (One more, status bar can show the wrong artifact selected when you reload)
- 10:37, 20 March 2022 (diff | hist) . . (-1) . . Engine bugs in Heretic (I think it's more or less confirmed at this point that the line-of-sight issue is the same one that early versions of Doom had.)
- 09:57, 18 March 2022 (diff | hist) . . (+175) . . List of commercial compilations (Doom II Mania virus infection)
- 12:45, 17 March 2022 (diff | hist) . . (+589) . . N Flying enemies stick to other monsters and players ("Better than nothing", have no insight to offer on the code involved beyond Heretic having the check that disallows gargoyles/disciples from moving into each other's airspace.)
- 12:26, 17 March 2022 (diff | hist) . . (+261) . . N -timedemo parameter desyncs in Heretic and Hexen ("Better than nothing", I'm not sure what code behind this causes the behaviors, especially the strange Hexen gibbing thing.)
- 12:19, 17 March 2022 (diff | hist) . . (+616) . . N Heretic and Hexen sky seam bug ("Better than nothing")
- 10:25, 7 February 2022 (diff | hist) . . (+75) . . Engine bugs in Heretic (Bug is described on the Wings of Wrath page. Marking workaround as "no" because I don't think "place only one instance of wings in a map" is necessarily "reasonable" for some map designs.)
- 10:27, 5 February 2022 (diff | hist) . . (+141) . . Tome of Power (→Power Modes of Heretic Weapons: More details/clarifications to Elven Wand, Ethereal Crossbow, Firemace)
- 13:43, 11 December 2021 (diff | hist) . . (-174) . . User:ETTiNGRiNDER (Someone's elaborated on see-through walls, so that can be crossed off the list.)
- 06:30, 7 September 2021 (diff | hist) . . (+595) . . N Talk:Engine bugs in Hexen (Sector special 200) (current)
- 18:28, 10 August 2021 (diff | hist) . . (+243) . . Hub 1: Winnowing Hall (Authorship information via an interview.)
- 15:19, 15 February 2021 (diff | hist) . . (+6) . . Tome of Power (→Power Modes of Heretic Weapons: - change weird grammar)
- 12:36, 14 February 2021 (diff | hist) . . (+385) . . User:ETTiNGRiNDER (a couple added notes)
- 14:14, 6 February 2021 (diff | hist) . . (+1,764) . . User:ETTiNGRiNDER (Update wishlist/agenda)
- 13:36, 27 November 2020 (diff | hist) . . (+245) . . Tim Moore (Kevin Schilder revealed some additional info in an interview)
- 13:34, 27 November 2020 (diff | hist) . . (+225) . . Korax (Kevin Schilder revealed some additional info in an interview)
- 13:31, 27 November 2020 (diff | hist) . . (+215) . . Heretic music (Kevin Schilder revealed some additional info in an interview)
- 11:39, 9 November 2020 (diff | hist) . . (+99) . . N User talk:ETTiNGRiNDER/Heretic and Hexen bugs (Pls delete) (current)
- 14:41, 3 October 2020 (diff | hist) . . (+37) . . m Barrel suicide (Category - retained in Heretic (via exploding pods))
- 14:40, 3 October 2020 (diff | hist) . . (+37) . . m Invulnerability colormap bug (Category - retained in Heretic) (current)
- 09:15, 3 October 2020 (diff | hist) . . (+932) . . N Monsters can see through walls (Someone more mathematically-minded should probably explain the technicalities of exactly why the line-of-sight calculations are buggy, but for now here's a mostly user-side view of the bug.)
- 14:42, 6 September 2020 (diff | hist) . . (+367) . . Doom in popular culture (→In other fiction: - Cites for the FoxTrot references)
- 10:34, 4 January 2020 (diff | hist) . . (+642) . . N Heretic powerup visual effects conflict (Created page with "right|thumb|The bug as seen on [[E1M6: The Cathedral]] In Heretic, using a Ring of Invincibility and a shadowsphere s...")
- 10:21, 4 January 2020 (diff | hist) . . (+199) . . N File:Heretic-powerup-conflict-resize.png (Screenshot of vanilla Heretic E1M6, demonstrating that the shadowsphere weapon sprite translucency does not adhere to the invulnerability colormap.)
