User contributions
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- 12:16, 30 August 2024 (diff | hist) . . (+496) . . Talk:Porkalating enemies while a death wyvern is active breaks map spots (further speculation) (current)
- 11:52, 30 August 2024 (diff | hist) . . (+416) . . Talk:Porkalating enemies while a death wyvern is active breaks map spots (If P_MorphMonster and P_UpdateMorphedMonster are prevented from adding zero-TID things into the list, the bug goes away.)
- 08:23, 30 August 2024 (diff | hist) . . (+419) . . Talk:Porkalating enemies while a death wyvern is active breaks map spots (Unfixed ports segfault etc. so yes, probably a memory corruption of some form.)
- 04:48, 30 August 2024 (diff | hist) . . (+479) . . N Terrain of previous sector still in effect after using a Chaos Device ("better than nothing")
- 04:40, 30 August 2024 (diff | hist) . . (+14) . . Engine bugs in Hexen (Surprisingly not a Heretic holdover, but a new bug just for Hexen.)
- 04:12, 30 August 2024 (diff | hist) . . (+13) . . Porkalating enemies while a death wyvern is active breaks map spots (Well, maybe more accurate to say this, technically it might well kill the scripted ettin restocking, I didn't check that.)
- 04:05, 30 August 2024 (diff | hist) . . (+1,477) . . N Porkalating enemies while a death wyvern is active breaks map spots (Thoroughly bonkers bug; I have no idea how these things relate to each other but the effect is demonstrably true.)
- 03:45, 30 August 2024 (diff | hist) . . (+287) . . Engine bugs in Hexen (More + more accurate name for heresiarch fast casting)
- 13:33, 17 September 2022 (diff | hist) . . (-16) . . Engine bugs in Heretic (Update link)
- 06:38, 17 September 2022 (diff | hist) . . (+215) . . Talk:Heretic powerup visual effects conflict (→Related effect)
- 06:36, 17 September 2022 (diff | hist) . . (+379) . . Heretic powerup visual effects conflict (Merge in the torch effect, I leave it to wiki admins to adjust title. I also think I was wrong before in where I thought the bug was, but this may bear some actual checking with altering code to see if it produces a fix.)
- 09:19, 15 September 2022 (diff | hist) . . (+490) . . N Talk:Heretic powerup visual effects conflict (It appears that shadowsphere/torch has an odd interaction as well, likely stemming from the same causes.)
- 10:39, 11 September 2022 (diff | hist) . . (+258) . . Ghosts (Heretic) (Move THRUGHOST to technical as was already done with GHOST and note vanilla/ZDoom differences.)
- 10:31, 11 September 2022 (diff | hist) . . (+89) . . Heretic and Hexen sky seam bug (Link TFE as a related issue) (current)
- 13:14, 5 September 2022 (diff | hist) . . (+511) . . N Talk:Incorrect artifact displayed when loading a saved game (The name of this is up for debate.)
- 07:32, 5 September 2022 (diff | hist) . . (+362) . . N Incorrect artifact displayed when loading a saved game ("Better than nothing", please fill in the source code/save format reason for this bug if you know the cause.) (current)
- 08:57, 14 August 2022 (diff | hist) . . (+16) . . Engine bugs in Heretic (Firemace randomizer bugs are explained on the firemace page, so link that.)
- 13:16, 5 May 2022 (diff | hist) . . (+60) . . Morph Ovum (Getting double-egged also puts players into super chicken mode.)
- 10:26, 27 April 2022 (diff | hist) . . (+95) . . Engine bugs in Heretic (One more, status bar can show the wrong artifact selected when you reload)
- 09:37, 20 March 2022 (diff | hist) . . (-1) . . Engine bugs in Heretic (I think it's more or less confirmed at this point that the line-of-sight issue is the same one that early versions of Doom had.)
- 08:57, 18 March 2022 (diff | hist) . . (+175) . . List of commercial compilations (Doom II Mania virus infection)
- 11:45, 17 March 2022 (diff | hist) . . (+589) . . N Flying enemies stick to other monsters and players ("Better than nothing", have no insight to offer on the code involved beyond Heretic having the check that disallows gargoyles/disciples from moving into each other's airspace.)
- 11:26, 17 March 2022 (diff | hist) . . (+261) . . N -timedemo parameter desyncs in Heretic and Hexen ("Better than nothing", I'm not sure what code behind this causes the behaviors, especially the strange Hexen gibbing thing.)
- 11:19, 17 March 2022 (diff | hist) . . (+616) . . N Heretic and Hexen sky seam bug ("Better than nothing")
- 09:25, 7 February 2022 (diff | hist) . . (+75) . . Engine bugs in Heretic (Bug is described on the Wings of Wrath page. Marking workaround as "no" because I don't think "place only one instance of wings in a map" is necessarily "reasonable" for some map designs.)
- 09:27, 5 February 2022 (diff | hist) . . (+141) . . Tome of Power (→Power Modes of Heretic Weapons: More details/clarifications to Elven Wand, Ethereal Crossbow, Firemace)
- 12:43, 11 December 2021 (diff | hist) . . (-174) . . User:ETTiNGRiNDER (Someone's elaborated on see-through walls, so that can be crossed off the list.) (current)
- 05:30, 7 September 2021 (diff | hist) . . (+595) . . N Talk:Engine bugs in Hexen (Sector special 200) (current)
- 17:28, 10 August 2021 (diff | hist) . . (+243) . . Hub 1: Winnowing Hall (Authorship information via an interview.)
- 14:19, 15 February 2021 (diff | hist) . . (+6) . . Tome of Power (→Power Modes of Heretic Weapons: - change weird grammar)
- 11:36, 14 February 2021 (diff | hist) . . (+385) . . User:ETTiNGRiNDER (a couple added notes)
- 13:14, 6 February 2021 (diff | hist) . . (+1,764) . . User:ETTiNGRiNDER (Update wishlist/agenda)
- 12:36, 27 November 2020 (diff | hist) . . (+245) . . Tim Moore (Kevin Schilder revealed some additional info in an interview)
- 12:34, 27 November 2020 (diff | hist) . . (+225) . . Korax (Kevin Schilder revealed some additional info in an interview)
- 12:31, 27 November 2020 (diff | hist) . . (+215) . . Heretic music (Kevin Schilder revealed some additional info in an interview)
- 10:39, 9 November 2020 (diff | hist) . . (+99) . . N User talk:ETTiNGRiNDER/Heretic and Hexen bugs (Pls delete) (current)
- 13:41, 3 October 2020 (diff | hist) . . (+37) . . m Barrel suicide (Category - retained in Heretic (via exploding pods))
- 13:40, 3 October 2020 (diff | hist) . . (+37) . . m Invulnerability colormap bug (Category - retained in Heretic) (current)
- 08:15, 3 October 2020 (diff | hist) . . (+932) . . N Monsters can see through walls (Someone more mathematically-minded should probably explain the technicalities of exactly why the line-of-sight calculations are buggy, but for now here's a mostly user-side view of the bug.)
- 13:42, 6 September 2020 (diff | hist) . . (+367) . . Doom in popular culture (→In other fiction: - Cites for the FoxTrot references)
- 09:34, 4 January 2020 (diff | hist) . . (+642) . . N Heretic powerup visual effects conflict (Created page with "The bug as seen on [[E1M6: The Cathedral]] In Heretic, using a Ring of Invincibility and a shadowsphere s...")
- 09:21, 4 January 2020 (diff | hist) . . (+199) . . N File:Heretic-powerup-conflict-resize.png (Screenshot of vanilla Heretic E1M6, demonstrating that the shadowsphere weapon sprite translucency does not adhere to the invulnerability colormap.)
- 19:00, 2 January 2020 (diff | hist) . . (+1,423) . . N Landing on solid objects causes erroneous air control and friction (Created page with "In Heretic, once a player has landed on top of a solid thing, some anomalous properties will be given to their movement while in the air. This makes it possible to move f...") (current)
- 18:32, 2 January 2020 (diff | hist) . . (+978) . . N Voodoo doll skull pop teleportation (Created page with "As a consequence of the voodoo doll behavior present in the Doom engine and the gibbing effect added to Heretic where the player's bloody skull detaches f...")
- 18:14, 2 January 2020 (diff | hist) . . (+56) . . m Engine bug (→See also: - Link in new pages)
- 18:10, 2 January 2020 (diff | hist) . . (+4,093) . . N Engine bugs in Hexen (I think this is organized enough to be flipped to the main wiki space. If you know any more or additional things about these ones (especially ones involving deep 3D engine wizardry that the ETTiNGRiNDER may not yet fully grasp) go wild.)
- 18:09, 2 January 2020 (diff | hist) . . (+4,406) . . N Engine bugs in Heretic (I think this is organized enough to be flipped to the main wiki space. If you know any more or additional things about these ones (especially ones involving deep 3D engine wizardry that the ETTiNGRiNDER may not yet fully grasp) go wild.)
- 17:42, 1 January 2020 (diff | hist) . . (+472) . . Talk:Demo (Heretic desyncs - Firemace to blame?) (current)
- 17:29, 1 January 2020 (diff | hist) . . (+116) . . Barrel suicide (Retained in both Heretic and Hexen, never officially patched in either of those games)
- 17:01, 1 January 2020 (diff | hist) . . (+160) . . Partial invisibility effect (→Vertical cutoff: - Retained in Heretic)
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