User contributions
From DoomWiki.org
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 11:36, 6 December 2024 (diff | hist) . . (+903) . . MAP07: Even Simpler (Doom 64 for Doom II) (Add walkthrough) (current)
- 16:37, 4 December 2024 (diff | hist) . . (+3,488) . . MAP06: Outpost Omega (Doom 64 for Doom II) (Add walkthrough) (current)
- 05:34, 4 December 2024 (diff | hist) . . (+30) . . m Baron of Hell (Doom 2016) (→Tactical analysis: Caps) (current)
- 05:32, 4 December 2024 (diff | hist) . . (0) . . m Hell knight (Doom 2016) (→Unique Player Kills: Cleanup)
- 17:30, 3 December 2024 (diff | hist) . . (0) . . m Gore nest (→The Ancient Gods: Caps) (current)
- 17:28, 3 December 2024 (diff | hist) . . (-1) . . m Riot soldier (→Trivia: Avoid redirect) (current)
- 12:33, 3 December 2024 (diff | hist) . . (-10) . . m Heavy weapon dude (→Tactical analysis: Caps) (current)
- 13:16, 2 December 2024 (diff | hist) . . (+2,755) . . MAP05: Tech Center (Doom 64 for Doom II) (Add walkthrough)
- 17:06, 29 November 2024 (diff | hist) . . (+1,668) . . MAP04: Holding Area (Doom 64 for Doom II) (Add walkthrough) (current)
- 05:04, 29 November 2024 (diff | hist) . . (+1) . . m Tyrant (Change wording to refer to the "original" rather than the "Doom" cyberdemon.) (current)
- 04:52, 29 November 2024 (diff | hist) . . (+3) . . Tyrant (Rejected the last text change (by 194.103.206.62) and restored revision 496691 by Robotcthulhu - this change is less specific)
- 14:54, 27 November 2024 (diff | hist) . . (+1,598) . . MAP03: Main Engineering (Doom 64 for Doom II) (Add walkthrough) (current)
- 12:55, 25 November 2024 (diff | hist) . . (+2,292) . . MAP02: The Terraformer (Doom 64 for Doom II) (Add walkthrough)
- 15:26, 23 November 2024 (diff | hist) . . (+594) . . Talk:Doom 64 for Doom II (→Multiple versions of maps: new section) (current)
- 08:50, 23 November 2024 (diff | hist) . . (+1,499) . . MAP01: Staging Area (Doom 64 for Doom II) (Add walkthrough) (current)
- 16:02, 22 November 2024 (diff | hist) . . (+693) . . MAP30: Fire! Fire! Fire! Fire! (100LineN) (Add walkthrough) (current)
- 16:03, 20 November 2024 (diff | hist) . . (+597) . . MAP29: Puncture (100LineN) (Add walkthrough) (current)
- 05:16, 20 November 2024 (diff | hist) . . (+1) . . m MAP09: Stronghold (TNT: Evilution) (Caps)
- 10:37, 19 November 2024 (diff | hist) . . (+1,244) . . MAP28: 100 Lines of Doom (100LineN) (Add walkthrough) (current)
- 10:19, 19 November 2024 (diff | hist) . . (+159) . . m Talk:E4M2: Perfect Hatred (Doom) (→Essentials does not cover normal exit: Yes.) (current)
- 10:04, 18 November 2024 (diff | hist) . . (+189) . . m Talk:MAP01: The Earth Base (No Rest for the Living) (→Secrets are too 100%, not sectors) (current)
- 10:03, 18 November 2024 (diff | hist) . . (-161) . . m MAP01: The Earth Base (No Rest for the Living) (→Secrets: Remove comment about 100% secrets. Tools have changed since 2010)
- 08:23, 17 November 2024 (diff | hist) . . (+1,045) . . MAP27: Springtime Slaughter (100LineN) (Add walkthrough) (current)
- 06:25, 16 November 2024 (diff | hist) . . (+505) . . MAP26: Welcome to the Limit (100LineN) (Add walkthrough) (current)
- 15:56, 15 November 2024 (diff | hist) . . (+858) . . MAP25: Cosy Nook (100LineN) (Add walkthrough) (current)
- 15:53, 15 November 2024 (diff | hist) . . (+1,036) . . MAP24: God's Wound (100LineN) (Add walkthrough) (current)
- 16:45, 14 November 2024 (diff | hist) . . (+613) . . MAP23: Spiral of Despair (100LineN) (Add walkthrough) (current)
- 18:24, 12 November 2024 (diff | hist) . . (+30) . . m Vanilla Doom engine mapping reference (→Limitations: Fix caps on section headers. Nothing links to these so no worries about broken links)
- 16:17, 12 November 2024 (diff | hist) . . (+875) . . MAP22: Hunter (100LineN) (Add walkthrough) (current)
- 08:55, 12 November 2024 (diff | hist) . . (-26) . . m Pain elemental (→Other games: Rmv redundant piped links) (current)
- 08:13, 12 November 2024 (diff | hist) . . (+1) . . m Vanilla Doom engine mapping reference (The longer I look, the more I see to fix...)
- 08:12, 12 November 2024 (diff | hist) . . (0) . . m Vanilla Doom engine mapping reference (→Advanced vanilla editing tactics)
- 08:09, 12 November 2024 (diff | hist) . . (-1) . . m Vanilla Doom engine mapping reference (→Visplanes: This too)
- 08:09, 12 November 2024 (diff | hist) . . (+29) . . Vanilla Doom engine mapping reference (→Limitations: Spelling)
- 14:54, 11 November 2024 (diff | hist) . . (+634) . . MAP21: Shard Gate (100LineN) (Add walkthrough) (current)
- 10:06, 11 November 2024 (diff | hist) . . (-6) . . m MAP15: Human Barbeque (PlayStation Final Doom) (→Room design: Remove bold)
- 07:23, 11 November 2024 (diff | hist) . . (-20) . . m MAP10: Paradox (PlayStation Final Doom) (→Monster placement: Remove bolding)
- 09:21, 10 November 2024 (diff | hist) . . (+955) . . MAP20: Indulge (100LineN) (Add walkthrough) (current)
- 05:45, 10 November 2024 (diff | hist) . . (+835) . . MAP19: Black Throne (100LineN) (Add walkthrough) (current)
- 11:50, 9 November 2024 (diff | hist) . . (+825) . . MAP18: Bloody Walls (100LineN) (Add walkthrough) (current)
- 08:01, 9 November 2024 (diff | hist) . . (+2,387) . . Blind spots in Doom reject tables (→E4M9: Fear: Fill)
- 10:53, 8 November 2024 (diff | hist) . . (+3,176) . . Blind spots in Doom reject tables (→E4M8: Unto the Cruel: Fill out. Combining neighbouring sectors into a single row may have been a bad idea.)
- 10:22, 7 November 2024 (diff | hist) . . (+1,502) . . MAP17: Stares (100LineN) (Add walkthrough) (current)
- 04:34, 7 November 2024 (diff | hist) . . (+39) . . m MAP47: The Citadel (PlayStation Doom) (→Navigation: Categorise as optional keys, since you don't need them all)
- 11:25, 6 November 2024 (diff | hist) . . (+3,625) . . Blind spots in Doom reject tables (→E3M3: Pandemonium: Fill)
- 11:49, 5 November 2024 (diff | hist) . . (+1,352) . . Blind spots in Doom reject tables (→E3M6: Mt. Erebus: Fill)
- 11:40, 5 November 2024 (diff | hist) . . (+729) . . MAP16: Contain Yourself! (100LineN) (Add walkthrough) (current)
- 17:02, 4 November 2024 (diff | hist) . . (+1,510) . . Blind spots in Doom reject tables (→E4M5: They Will Repent: Fill)
- 04:24, 4 November 2024 (diff | hist) . . (+113) . . m Talk:Monster infighting (→Demon-spitter?)
- 15:18, 3 November 2024 (diff | hist) . . (+747) . . MAP32: Nüsse (100LineN) (Add walkthrough)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)