User contributions
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- 14:26, 16 February 2021 (diff | hist) . . (+202) . . Doom references in other games (→Commercial games: added Simon the Sorcerer 2)
- 12:37, 3 February 2021 (diff | hist) . . (+559) . . MAP27: Ghost Town (PlayStation Final Doom) (→Bugs: DM monsters)
- 04:19, 3 February 2021 (diff | hist) . . (+973) . . MAP26: Aztec (PlayStation Final Doom) (→Bugs: DM foes & distortion)
- 03:41, 3 February 2021 (diff | hist) . . (+885) . . MAP25: Congo (PlayStation Final Doom) (→Bugs: DM monsters & blue skull key bugs)
- 12:56, 2 February 2021 (diff | hist) . . (+764) . . MAP24: Heck (PlayStation Final Doom) (→Bugs: Four hooks and DM-only foes)
- 12:33, 2 February 2021 (diff | hist) . . (+323) . . MAP22: Quarry (PlayStation Final Doom) (→Bugs: DM-only or flagless monsters)
- 12:22, 2 February 2021 (diff | hist) . . (+864) . . MAP21: Lunar Mining Project (PlayStation Final Doom) (→Bugs: DM monsters bug)
- 07:00, 1 February 2021 (diff | hist) . . (+367) . . User talk:Xymph (PSX's MAP14 and MAP10 bugs removal)
- 06:38, 1 February 2021 (diff | hist) . . (+193) . . MAP14: System Control (PlayStation Final Doom) (→Bugs: Created section)
- 06:24, 1 February 2021 (diff | hist) . . (+224) . . MAP10: Paradox (PlayStation Final Doom) (DM bug)
- 06:11, 25 January 2021 (diff | hist) . . (+29) . . m Blood TC (→See also: Created section)
- 03:25, 24 January 2021 (diff | hist) . . (+307) . . N Talk:MAP11: Refinery (Console Doom) (→32X version)
- 03:21, 24 January 2021 (diff | hist) . . (+17) . . m MAP11: Refinery (Console Doom) (Console Doom does not use blood as a flat until PSX maps)
- 10:30, 21 January 2021 (diff | hist) . . (+233) . . MAP08: Minos (PlayStation Final Doom) (→Bugs)
- 10:55, 20 January 2021 (diff | hist) . . (+40) . . MAP30: Onslaught (PlayStation Final Doom) (→Room design: wl for STARTAN; the cyberdemon's chamber could actually be isolated to keep the framerate more smoothly)
- 01:36, 20 January 2021 (diff | hist) . . (+16) . . m MAP26: Aztec (PlayStation Final Doom) (fix soundtrack)
- 11:55, 18 January 2021 (diff | hist) . . (+172) . . MAP18: Nukage Processing (PlayStation Final Doom) (→Areas / screenshots)
- 09:57, 17 January 2021 (diff | hist) . . (+114) . . MAP10: Paradox (PlayStation Final Doom) (→Areas / screenshots: existing screenshots)
- 09:56, 15 January 2021 (diff | hist) . . (+369) . . MAP03: Canyon (PlayStation Final Doom) (→Areas / screenshots: added existing)
- 10:50, 13 January 2021 (diff | hist) . . (+288) . . Talk:MAP28: Baron's Lair (PlayStation Final Doom) (→Sound cutoff) (current)
- 09:11, 8 January 2021 (diff | hist) . . (+1,366) . . MAP05: Minos' Judgement (Master Levels) (→Areas / screenshots: existing screenshots)
- 10:51, 3 January 2021 (diff | hist) . . (+959) . . MAP07: Nessus (Master Levels) (→Areas / screenshots: added several)
- 10:24, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-cage-crowd.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:24, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-arch-vile.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:24, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-megasphere.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:24, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-exit.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:23, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-demons.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:23, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-mancubus.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:23, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-lift.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:23, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-door-west-east.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:22, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-cage-megaarmor.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:22, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-staircase-downwards.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:16, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-chaingun.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:16, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-four-doors.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:16, 3 January 2021 (diff | hist) . . (+182) . . N File:Masterlev-nessus-start.png (== Summary == A screenshot of NESSUS.WAD from Master Levels for Doom II. Taken with Crispy Doom 5.9.2. == Licensing == {{Screenshot-doom}}) (current)
- 10:11, 31 December 2020 (diff | hist) . . (+1,032) . . MAP01: The Combine (Master Levels) (→Areas / screenshots: added several existing)
- 06:19, 31 December 2020 (diff | hist) . . (+1,447) . . MAP01: The Fistula (Master Levels) (→Areas / screenshots: added several screenshots and to the inspiration section as well)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-shotguys.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-lift.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-courtyard-2.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-red-keycard.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-two-imps.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-monster-alcoves.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-yellow-bars.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-nukage.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-blue-keycard.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-courtyard.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-chainsaw.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-large-hall.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
- 14:22, 26 December 2020 (diff | hist) . . (+156) . . N File:Masterlev-minos-secret-cache.png (== Summary == A screenshot of MINOS.WAD from Master Levels for Doom II. == Licensing == {{Screenshot-doom}}) (current)
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