User contributions
From DoomWiki.org
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- 09:32, 11 January 2023 (diff | hist) . . (-16) . . m UMAPINFO (→External links: Changed UMAPINFO definition page)
- 09:31, 11 January 2023 (diff | hist) . . (+82) . . m UMAPINFO (→Revisions: Adding revision 2.2)
- 16:25, 18 December 2022 (diff | hist) . . (+11) . . m IcarusLIVES (Holy shit this needs a stub. This really needs a lot more than just the name of the channel and a link to said channel because this is more an introduction to an article than an actual article.)
- 16:22, 18 December 2022 (diff | hist) . . (+244) . . m Talk:Doom content creators (→Not a dedicated Doom creator)
- 16:09, 15 December 2022 (diff | hist) . . (+464) . . m Talk:Indie games (→Reversions) (current)
- 14:09, 14 December 2022 (diff | hist) . . (+370) . . m Indie games (Undo revision 366029 by Noiser (talk). ''Standalone'' can be broadly defined. A game that can run without Doom's IWAD is standalone I prefer to open a discussion on this page's talk page.)
- 05:10, 12 December 2022 (diff | hist) . . (+611) . . m Talk:Doomsday (→Renaming page to Doomsday Engine: Thoughts.)
- 07:48, 10 December 2022 (diff | hist) . . (+6) . . m Knee-Deep in Knee-Deep in ZDoom (→Technical)
- 07:38, 10 December 2022 (diff | hist) . . (+127) . . m User:Redneckerz (→Creations:) (current)
- 07:38, 10 December 2022 (diff | hist) . . (+2) . . m Knee-Deep in Knee-Deep in ZDoom (→Technical)
- 07:37, 10 December 2022 (diff | hist) . . (-1) . . m Knee-Deep in Knee-Deep in ZDoom (→Technical: I hate typo's after the fact)
- 07:36, 10 December 2022 (diff | hist) . . (+5,760) . . m Knee-Deep in Knee-Deep in ZDoom (Putting in my promise of covering the technical aspects of KDiKDiZD from a engine PoV in easy to understand language, thanks in due part to Essel's fantasic summary that is partially re-used.)
- 03:41, 29 November 2022 (diff | hist) . . (+86) . . m COMPLVL (Added order precedence)
- 16:43, 28 November 2022 (diff | hist) . . (+87) . . m Source port parameters (Fixed broken TASDoom link and added COMPLVL reference)
- 16:37, 28 November 2022 (diff | hist) . . (+126) . . m User:Redneckerz (→Creations:: added COMPLVL)
- 16:35, 28 November 2022 (diff | hist) . . (+21) . . N Complvl (redirect page) (current)
- 16:34, 28 November 2022 (diff | hist) . . (+1,444) . . N COMPLVL (→Release: Made a page for the COMPLVL lump because it simplifies setting complevels and its actually a really nifty feature.)
- 16:27, 28 November 2022 (diff | hist) . . (+6) . . m MAPINFO (→Eternity Engine: Same capitalization) (current)
- 16:27, 28 November 2022 (diff | hist) . . (0) . . MAPINFO (→Doom Retro)
- 16:27, 28 November 2022 (diff | hist) . . (+6) . . m MAPINFO (→Doom Retro: additional capitalization.)
- 04:20, 25 November 2022 (diff | hist) . . (+38) . . m Vanilla conveyor (→List of WADS with vanilla conveyors: Adding KDIKDIZD)
- 16:03, 15 November 2022 (diff | hist) . . (+37) . . m Sarah Mancuso (esselfortium) (Adding Knee-Deep in KDiZD]])
- 17:06, 14 November 2022 (diff | hist) . . (+65) . . m DeHackEd (→Trivia)
- 17:05, 14 November 2022 (diff | hist) . . (+320) . . m VULD (→Trivia: Added Doom32 reference)
- 17:04, 14 November 2022 (diff | hist) . . (+235) . . m DeHackEd (→Revision: Added Trivia section describing that Doom32 is actually supported by DeHackEd, meaning one could use Doom32 as a alternative binary when making patches.)
- 17:02, 14 November 2022 (diff | hist) . . (+191) . . m Doom32 (Referencing that Doom32 is understood by DeHacked) (current)
- 08:32, 6 November 2022 (diff | hist) . . (0) . . EDGE-Classic (→Features)
- 08:30, 6 November 2022 (diff | hist) . . (+106) . . m User:Redneckerz (→Creations:: latest)
- 08:28, 6 November 2022 (diff | hist) . . (+4) . . N EDGE-Classic/Version (/Version/) (current)
- 08:28, 6 November 2022 (diff | hist) . . (+10) . . N EDGE-Classic/Date (/Date/) (current)
- 08:26, 6 November 2022 (diff | hist) . . (+26) . . N Edge classic (redirect page) (current)
- 08:26, 6 November 2022 (diff | hist) . . (+26) . . N Edge-classic (redirect page) (current)
- 08:26, 6 November 2022 (diff | hist) . . (+26) . . N EDGE Classic (redirect page) (current)
- 08:25, 6 November 2022 (diff | hist) . . (+3,551) . . N EDGE-Classic (→Release: As spin off of 3DGE, EDGE-Classic needed its own page, the various sound format support being wholly unique.)
- 07:42, 6 November 2022 (diff | hist) . . (+97) . . N File:EdgeClassicLogo.png (The logo used for the source port, EDGE-Classic.)
- 15:44, 19 October 2022 (diff | hist) . . (+155) . . m User:Redneckerz (→Additions:: Added Harmony DOS.)
- 15:42, 19 October 2022 (diff | hist) . . (+91) . . m Indie games (→Vanilla: Adding Harmony's DOS version.)
- 15:40, 19 October 2022 (diff | hist) . . (+61) . . m Executable hack (→Doom II: Added Harmony for this) (current)
- 12:02, 19 October 2022 (diff | hist) . . (+32) . . m Doom32 (→Trivia)
- 12:02, 19 October 2022 (diff | hist) . . (+114) . . m Doom32 (Added trivia with link to DOS version.)
- 11:56, 19 October 2022 (diff | hist) . . (+1,455) . . Harmony (Added DOS version references)
- 11:50, 19 October 2022 (diff | hist) . . (-1) . . m REKKR (Typo)
- 13:37, 4 October 2022 (diff | hist) . . (+11) . . m Indie games (→Works in progress: New additions)
- 14:42, 3 October 2022 (diff | hist) . . (+14) . . m Patcher (current)
- 14:37, 3 October 2022 (diff | hist) . . (+44) . . m Editing utility (→Node builders: Reference to Jim Flynn's command line Node builder as featured in his Patcher toolkit.)
- 14:35, 3 October 2022 (diff | hist) . . (+5) . . m Patcher (→Windows port)
- 14:35, 3 October 2022 (diff | hist) . . (-40) . . m Patcher (→Windows port)
- 14:34, 3 October 2022 (diff | hist) . . (+102) . . m User:Redneckerz (→Creations:)
- 14:33, 3 October 2022 (diff | hist) . . (+3,519) . . N Patcher (Naturally, when Patcher for Windows is released, a page must be made.)
- 14:23, 3 October 2022 (diff | hist) . . (+7) . . Boom Editing Utilities (current)
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