Difference between revisions of "RRW D201"
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== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing north. ('''thing 274''') | ||
+ | # facing north. ('''thing 309''') | ||
+ | # facing north. ('''thing 327''') | ||
+ | # facing north. ('''thing 345''') | ||
== Statistics == | == Statistics == |
Revision as of 06:38, 10 November 2019
RRW D201 | |
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Add a screenshot and caption | |
Author | Richard Ward |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1996 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
RRW_D201 is a single-level PWAD for Doom II that came out in 1996. It was designed by Richard R. Ward, and is a Doom II version of his RRWARD01.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 59)
- (sector 127)
- (sector 148)
- (sector 169)
- (sector 172)
- (sector 229)
- (sector 313)
- (sector 354)
- (sector 377)
- (sector 568)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Player spawns
This level contains four spawn points:
- facing north. (thing 274)
- facing north. (thing 309)
- facing north. (thing 327)
- facing north. (thing 345)
Statistics
Map data
Things | 599 |
Vertices | 3087* |
Linedefs | 3185 |
Sidedefs | 4366 |
Sectors | 569 |
Things
This level contains the following numbers of things per skill level:
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