Difference between revisions of "DoomWorld! (source modification)"
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[checked revision] | [checked revision] |
Redneckerz (talk | contribs) m (Add gendisambig, first time trying, hope its okay.) |
Redneckerz (talk | contribs) (→Update: Found an old DoomWorld interview, since i retrieved it today (Although the last edit was in 2018) it auto stamps it 25 May 1998. Given the 21 May release, it kinda makes sense.) |
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|title = DoomWorld! | |title = DoomWorld! | ||
|baseparent = [[DOSDoom]] 0.61 | |baseparent = [[DOSDoom]] 0.61 | ||
− | |developer = vmlinuz | + | |developer = Jonathan Stuart (vmlinuz) |
|programming language = {{wp|C (Programming Language)|C}} | |programming language = {{wp|C (Programming Language)|C}} | ||
|status = Discontinued | |status = Discontinued | ||
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}} | }} | ||
{{gendisambigabout|the source modification|the website|Doomworld}} | {{gendisambigabout|the source modification|the website|Doomworld}} | ||
− | '''DoomWorld!''' was a [[multiplayer]] focused [[source modification]] made by vmlinuz. It is based on [[DOSDoom]] version 0.61. | + | '''DoomWorld!''' was a [[multiplayer]] focused [[source modification]] made by Jonathan Stuart, alias ''vmlinuz''. It is based on [[DOSDoom]] version 0.61. |
==History== | ==History== | ||
− | Not much is known about the modification. It only saw a single release on May 21, 1998. It provided {{wp|Internet protocol suite|TCP/IP}} functionality so players could play over the Internet without the need for a separate setup program. | + | Not much is known about the modification. It only saw a single release on May 21, 1998. It provided {{wp|Internet protocol suite|TCP/IP}} functionality so players could play over the Internet without the need for a separate setup program. |
+ | |||
+ | ==Legacy== | ||
+ | Stuart planned {{cite web|url=https://www.doomworld.com/interviews/int2.shtml|title=The man behind Internet Doom: Jonathan Stuart interview (question 7)|author=Doomworld|publication=Doomworld|publishdate=1998|accessdate=25 May 2020}} for various advanced features to his port, including support for [[Capture the Flag]], lag reduction, join-in progress, dedicated servers, and a user interface, but such never came to be. | ||
==Features== | ==Features== | ||
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** user-definable gravity | ** user-definable gravity | ||
* TCP/IP functionality, so players could play over the Internet without requiring a separate setup program | * TCP/IP functionality, so players could play over the Internet without requiring a separate setup program | ||
+ | * Co-op support | ||
==Source code== | ==Source code== | ||
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* {{Doomworld3d|id=misc/dwsrc.zip|title=DoomWorld! source code}} | * {{Doomworld3d|id=misc/dwsrc.zip|title=DoomWorld! source code}} | ||
* [https://doomworld.com/classicdoom/utils/multi.php?sort=description DoomWorld! description page], at DoomWorld | * [https://doomworld.com/classicdoom/utils/multi.php?sort=description DoomWorld! description page], at DoomWorld | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{s-start}} | {{s-start}} |
Revision as of 14:02, 25 May 2020
DoomWorld! | |
Codebase | DOSDoom 0.61 |
---|---|
Developer(s) | Jonathan Stuart (vmlinuz) |
Initial release | Version 1 (1998-05-21, 25 years ago) |
Development status | Discontinued |
Written in | C |
Target Platform | DOS |
License | Doom Source License |
This article is about the source modification. For the website, see Doomworld.
DoomWorld! was a multiplayer focused source modification made by Jonathan Stuart, alias vmlinuz. It is based on DOSDoom version 0.61.
History
Not much is known about the modification. It only saw a single release on May 21, 1998. It provided TCP/IP functionality so players could play over the Internet without the need for a separate setup program.
Legacy
Stuart planned [1] for various advanced features to his port, including support for Capture the Flag, lag reduction, join-in progress, dedicated servers, and a user interface, but such never came to be.
Features
- All features from DOSDoom 0.61, such as:
- High resolution support (up to 1280x1024)
- Translucency support for things
- Support for DeHackEd patches
- Heretic style look up and down
- 8 player support
- user-definable gravity
- TCP/IP functionality, so players could play over the Internet without requiring a separate setup program
- Co-op support
Source code
The source code for DoomWorld! was released on August 13, 1998. Included is also a copy of Libnet, a network library used by the modification.
Trivia
- The network code of DoomWorld! was incorporated into a source port with the name Steve Boom.
External links
- DoomWorld! binary at Doomworld
- DoomWorld! source code at Doomworld
- DoomWorld! description page, at DoomWorld
References
- ↑ Doomworld (28 March 1998). "The man behind Internet Doom: Jonathan Stuart interview (question 7)." Doomworld. Retrieved 25 May 2020.
Source code genealogy | ||
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Based on | Name | Base for |
DOSDoom 0.61 | DoomWorld! | Steve Boom |