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Difference between revisions of "Entryway"

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(Featured article for August)
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===[[Super NES]]===
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===[[John Carmack]]===
'''Doom for the Super Nintendo Entertainment System''' was developed by Sculptured Software, Inc. It was released on September 1, 1995, near the end of the system's life cycle. The cartridge features a Super FX 2 chip, and was one of only three Super NES games to feature a colored cartridge, with the NTSC version being available in a red casing. The game does not use the Doom engine, but is instead powered by a custom engine programmed by Randy Linden called the Reality Engine.
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John D. Carmack II (born August 20, 1970, 50 years old) was the lead programmer at id Software and one of the company's co-founders. He created the Doom engine and the engines for all other id releases until his departure in 2013.
<br/>([[Super NES|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
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<br/>([[John Carmack|read more]])'' ''([[Doom Wiki talk:Featured articles|feature nominations]])''
  
 
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Revision as of 06:11, 19 August 2020

About DoomWiki.org

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 23,208 articles to date.

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Trivia

Did you know that arch-viles can, eventually, kill themselves with the splash damage from their own attack?

(More trivia...)

Happy 50th Birthday!

John Carmack working.jpg

John Carmack

John D. Carmack II (born August 20, 1970, 50 years old) was the lead programmer at id Software and one of the company's co-founders. He created the Doom engine and the engines for all other id releases until his departure in 2013.
(read more) (feature nominations)

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