7 November 2019
Positioning was awkward - move to end, and clarify.
Added the official version number for the Doom Classic engine
31 July 2019
3 November 2014
→Technical details: Another reason for the C++ class was to support the 360's split-screen multiplayer featurem
21 October 2014
→Technical details: minor rephrasing as limit raising isn't at all what required heavy modifications; nor were most limits raised to begin with.m
12 May 2014
7 May 2014
I think I have fixed the template to avoid the problem this was addressing...m
Bump down stub templatem
9 April 2014
25 March 2014
→Technical details: Most bugs are not fixed, including some very lethal ones- try pressing the red key door's frame a couple times in Doom II MAP06 ;)
30 June 2013
→Technical details: Several articles online claim id Tech 5 network code is used, at least on PS3.
Added id Tech 4 as an ancestor. Why is there no article for id Tech 4? Do *not* change to wikipedia interwiki. We need an article created here for it.