File list

From DoomWiki.org

This special page shows all uploaded files.

File list
 
First page
Previous page
Last page
Date Name Thumbnail Size Description Versions
11:50, 19 December 2023 Helion2.jpg (file) 106 KB Picture of performance metrics compared in Helion, utilizing a low-end system. 1
11:50, 19 December 2023 Helion1.jpg (file) 89 KB Picture of performance metrics compared in Helion, utilizing a then-typical run of the mill system. 1
11:15, 19 December 2023 Helion.png (file) 17 KB The icon of Helion, a custom engine for playing Doom. 1
08:42, 6 November 2022 EdgeClassicLogo.png (file) 272 KB The logo used for the source port, EDGE-Classic. 1
15:04, 3 April 2022 M59battle.png (file) 962 KB A battle scene in Meridian 59, occupying many players. 1
15:01, 3 April 2022 M59tavern.png (file) 408 KB A screenshot of interaction within Meridian 59, demonstrating the PvP aspect of the game. 1
14:59, 3 April 2022 Meridian59.png (file) 812 KB A screenshot of the massively-multiplayer online roleplaying game Meridian 59. 1
10:07, 7 November 2021 NuggetLogo.png (file) 19 KB The logo of the Nugget Doom source port, created by Korp. 1
11:13, 4 October 2021 DLightGui.png (file) 9 KB Opening screen of DLightGUI, a graphical interface to the DLight lightmap compilation utility. 1
07:38, 11 September 2021 Reboom.png (file) 31 KB The logo of the ReBoom source port by Adam Bilbrough. 1
07:14, 10 September 2021 Fdwl.png (file) 7 KB The logo of the From Doom With Love source port, created by Charles Love. 1
13:12, 27 July 2021 Pooch.png (file) 8 KB The icon of the Pooch source port, created by atsb. 1
13:41, 29 June 2021 DoomBuilderTimeline.png (file) 61 KB A detailed timeline showcasing the various main versions of Doom Builder and Doom Builder 2. 1
13:29, 29 June 2021 Zdaemon logo 1.png (file) 30 KB Current ZDaemon logo, as of version 1.10.19. 1
14:17, 18 April 2021 Doom2D.png (file) 70 KB Title screen of Doom2D, a fanmade game made by Prikol Software in 1996. Screenshot taken from Archive.Org: https://archive.org/details/doom2d Screenshot is taken at 640x400 in DOSBox. I am simply re-using it here because a screenshot of my own wou... 1
11:40, 11 April 2021 K8vavoom logo.png (file) 10 KB Changed the size of the logo to something that does not require thumbing it. Silly old coot forgot this step in the process. 2
12:51, 3 January 2021 KGZ0004.png (file) 208 KB Overview of part of the canyon whilst operating a helicopter in {{c|pol.wad}}, a demonstration WAD belonging to KGZDoom. Screenshot taken natively in 1024x768 in PCX format, converted to PNG. 1
12:48, 3 January 2021 KGZ0003.png (file) 189 KB The Crusader from Strife's transparent flamethrower effects demonstrated in {{c|pol.wad}}, a demonstration WAD belonging to KGZDoom. Screenshot taken natively in 1024x768 in PCX format, converted to PNG. 1
12:46, 3 January 2021 KGZ0002.png (file) 258 KB The Crusader from Strife in {{c|pol.wad}}, a demonstration WAD belonging to KGZDoom. Screenshot taken natively in 1024x768 in PCX format, converted to PNG. 1
12:44, 3 January 2021 KGZ0001.png (file) 118 KB Transparency effects demonstrated in {{c|pol.wad}}, a demonstration WAD belonging to KGZDoom. Screenshot taken natively in 1024x768 in PCX format, converted to PNG. 1
12:42, 3 January 2021 KGZ0000.png (file) 257 KB The start of {{c|pol.wad}}, a demonstration WAD belonging to KGZDoom. 1
12:37, 3 January 2021 Kgzdoom.png (file) 241 KB The ZDoom based source modification KGZDoom playing {{c|pol.wad}}, a demonstration WAD showcasing the source mod's vehicle support. Screenshot taken natively in 1024x768 in PCX format, converted to PNG. 1
09:08, 3 January 2021 GrbDoom.png (file) 186 KB The ZDoom based source modification GrbDoom playing {{c|pyramid.wad}}, a demonstration WAD showcasing modified enemy attacks. Screenshot taken natively in 1024x768 in PCX format, converted to PNG. 1
07:06, 19 December 2020 Headsafari.PNG (file) 18 KB This is the ENDOOM screen of the original release of Doom 3: Mr. Smiley's Head Safari, an early illegal modification of Doom. It is uploaded for historical significance. Screenshot taken under DOSBox 0.74, utillizing the Windows built-in Snipp... 1
15:43, 5 August 2020 MAP25Bloodfalls.PNG (file) 52 KB Opening scene of MAP25: Bloodfalls (Doom II) as viewed in FastDoom 0.4 using DOSBOX 0.74-3, using the 386 binary and with the -potato, -flatsurfaces, -flatsky and -flatshadow parameters in low resolution mode (80x200 fullscreen) Screenshot taken u... 1
15:42, 5 August 2020 MAP22Catacombs.PNG (file) 83 KB Opening scene of MAP22: The Catacombs as viewed in FastDoom 0.4 using DOSBOX 0.74-3, using the 386 binary and with the -potato, -flatsurfaces, -flatsky and -flatshadow parameters in low resolution mode (80x200 fullscreen) Screenshot taken using Sn... 1
15:41, 5 August 2020 MAP20Gotcha.PNG (file) 101 KB MAP20: Gotcha! as viewed in FastDoom 0.4 using DOSBOX 0.74-3, using the 386 binary and with the -potato, -flatsurfaces, -flatsky and -flatshadow parameters in low resolution mode (80x200 fullscreen) Screenshot taken using Snipping Tool in a window... 1
15:37, 5 August 2020 E1M1HangarOutside.PNG (file) 78 KB Outside view of E1M1: Hangar as viewed in FastDoom 0.4 using DOSBOX 0.74-3, using the 386 binary and with the -potato, -flatsurfaces, -flatsky and -flatshadow parameters in low resolution mode (80x200 fullscreen), demonstrating the solid color sky.... 1
15:35, 5 August 2020 E1M1Hangar.PNG (file) 71 KB Opening scene of E1M1: Hangar as viewed in FastDoom 0.4 using DOSBOX 0.74-3, using the 386 binary and with the -potato, -flatsurfaces, -flatsky and -flatshadow parameters in low resolution mode (80x200 fullscreen) Screenshot taken using Snipping T... 1
12:56, 14 June 2020 VANDACTS00.png (file) 28 KB One of the rooms of Vanilla Doom Actions, demonstrating various effects achieved through linedef types and sector actions. Screenshot taken in Chocolate Doom 3.0.0 at native original resolution. 1
12:31, 29 May 2020 DoomTracer-01.PNG (file) 259 KB Starting screen of E1M5: Phobos Lab (Doom) in DoomTracer, demonstrating its high-resolution 640x480 mode and subtle distance reflection. Screenshot taken in windowed mode using 640x480 resolution using built-in Snipping Tool. 1
12:31, 29 May 2020 DoomTracer-00.PNG (file) 129 KB Gameplay scene of DoomTracer, showcasing one aspect of [[wp|Raytracing (computer_graphics)}} - reflections. Screenshot taken in windowed mode using 320x240 resolution using built-in Snipping Tool. Original 320x200 resolution threw up errors. 1
15:10, 23 May 2020 STRIFE00.png (file) 310 KB Opening screen of Strife running in {{c|glstrife.exe}} demonstrating the {{wp|OpenGL}} renderer, one of the additions in SvStrife-plus. Screenshot taken natively in {{wp|Truevision_TGA|TGA}} format using default 640x480 resolution, flipped and con... 1
14:25, 19 May 2020 VanillaDM-002.PNG (file) 41 KB Settings screen ofVanillaDM, showing the variables of the included DOSBox core that can be modified before hosting or joining a multiplayer game through Vanilla Doom. 1
14:25, 19 May 2020 VanillaDM-001.PNG (file) 41 KB Screen of VanillaDM, showing the parameters that can be modified before joining a multiplayer game through Vanilla Doom. 1
14:24, 19 May 2020 VanillaDM-000.PNG (file) 43 KB Opening screen of VanillaDM, showing the settings that can be modified before hosting a multiplayer game through Vanilla Doom. 1
14:13, 12 May 2020 Wolfdoom 002.png (file) 154 KB Scene from WolfDoom, a fan made technology demo that relies on DOOM.WAD or DOOM2.WAD to load the textures from, demonstrating the oddball 400x600 resolution mode. Screenshot taken in 800x600 resolution using the cap... 1
14:13, 12 May 2020 Wolfdoom 001.png (file) 27 KB Scene from WolfDoom, a fan made technology demo that relies on DOOM.WAD or DOOM2.WAD to load the textures from. Screenshot taken in native 320x240 resolution using the capture utility in DOSBox 0.74-3. 1
02:29, 6 May 2020 IDoomlogo.jpg (file) 29 KB Logo of iDoom, a source port for the Apple {{wp|iPod}} running on {{wp|iPodLinux}}. 1
13:00, 14 April 2020 Sfdoom.png (file) 23 KB Screenshot of Sfdoom, demonstrating its start map, chasecam and changed player color. 1
10:22, 2 April 2020 Atte 000.png (file) 20 KB The opening level of ATTE, a fan made game that heavily features assets from Doom with original level design and a custom engine, based on QuickBASIC. Screenshot taken in native 320x200 resolution using the capture util... 1
10:01, 2 April 2020 Atte2 000.png (file) 20 KB The opening level of ATTE2, a fan made game that heavily features assets from Doom with original level design and a custom engine, based on QuickBASIC. Screenshot taken in native 320x200 resolution using the capture uti... 1
09:16, 2 April 2020 Atte3 000.png (file) 28 KB The original had broken sprites, which was caused by using the capture utility. ATTE3 maps the CTRL key to an action, which DOSBox also uses. This is now fixed in this screenshot. 2
08:16, 2 April 2020 IDKFA 000.png (file) 23 KB Opening level of IDKFA, a fan made game that heavily features Doom assets with original level design and a custom engine, based on {{wp|QuickBASIC|QuickBASIC}}. Screenshot taken in native 320x200 resolution using the ca... 1
14:21, 22 March 2020 Prjdoomlogo.jpg (file) 62 KB Logo of PrjDoom, also known as Project Doom, a Boom-compatible source port as found on the Project Doom website. 1
12:43, 29 February 2020 Woof.png (file) 5 KB The icon of the Woof! source port. Created by Julia Nechaevskaya. This is tagged as licensed under the CC-BY-SA v4.0 license, but in reality it is licensed for CC-BY v3.0. Since there is no option to select for this, i went with the closest equivalent... 1
14:29, 24 February 2020 Rantitle.png (file) 158 KB The title screen of Random Doom, an early source port. Screenshot was taken from ''random.wad'' found in the ''random.zip'' archive, using LZDoom 3.84. Converted to 640x480 proper scaling afterwards. 1
12:24, 23 February 2020 Etrn03.png (file) 66 KB   1
12:24, 23 February 2020 Etrn02.png (file) 62 KB   1
12:23, 23 February 2020 Etrn01.png (file) 67 KB   1
First page
Previous page
Last page