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Melee attack

9 bytes added, 03:17, 18 October 2005
m
fmt
return false;
This returns <tt>false </tt> if the calculated distance from the center of the attacker to the closest edge of the target is greater than or equal to 44 map units. Except for [[monster infighting]], the target will be a player (with radius 16) and melee attacks can occur only when the calculated distance is less than 60 map units. Finally, <tt>P_CheckSight</tt> is called to ensure that nothing is in-between the attacker and the target.
[[Category:Gameplay]]
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