Changes

From DoomWiki.org

Doom 3: BFG Edition

287 bytes added, 01:43, 13 June 2015
Differences with Doom 3: A small feature unique to BFG edition that has not yet been listed
* Rebalanced difficulty, notably with greater amounts of ammunition available.
* An "armor-mounted flashlight" which can be used alongside a weapon.
* The view position changes position based on view pitch (and roll if that input is enabled), with a primitive head/neck model. This was originally intended to make the planned Occulus Rift support feel more natural in use, but was nevertheless kept despite the removal of Rift support.
* Flashlight-projected character shadows are disabled.
* More light sources in the levels.
59
edits