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The Ultimate Doom

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The expansion's design was led by [[John Romero]] with [[American McGee]] and [[Shawn Green]]. Romero recruited two prominent level designers from the fan community to complete the team: [[John Anderson (Dr. Sleep)]], who would later help John Romero with [[Wikipedia:Daikatana|Daikatana]]; and [[Tim Willits]], who eventually became id Software's lead designer. A few extra new graphic assets were created by the artists.
Ultimate Doom was produced as a retail version of Doom while id Software was involved in other projects. <ref name="ultimate">Planet Romero (2002), [https://web.archive.org/web/20120519090508/http://rome.ro/smf/index.php/topic,1525.msg31924/topicseen.html#msg31924 ''Ultimate Doom'' thread], id Games Discussion forum, The Romero. Retrieved on April 5, 2008.(archived)</ref> [[John Carmack]] has explained that it was always a secondary focus spearheaded by [[GT Interactive]].<ref>Doomworld.com (1999), [http://www.doomworld.com/interviews/int7.shtml Interview with John Carmack], (questions about Ultimate Doom). Retrieved on April 2, 2008.</ref>
The plot of the new episode is indicated to occur between the events of the original game and [[Doom II]]. Though the exact location of the new levels is unknown, the ending of [[Inferno|episode 3]] implies that the [[Doomguy|protagonist]] is on Earth after entering the hidden doorway from Hell. The ending of the new episode declares that the [[spiderdemon]] had already sent forth its legions, and that the player is aware of them rampaging through Earth's cities.
As Doom II features were present in the executable, some of these, namely [[Sector#Sector types|sector type]] 17, the key-requiring [[switch]]es, and other [[Linedef type|linedef]] actions such as blazing [[door]]s were used in the additional levels.
In addition to making two of the new levels, John Romero modified [[E1M1: Hangar (Doom)|the first level]] of his first episode, [[Knee-Deep in the Dead]], to allow more circulation among opponents during [[deathmatch]] games by adding openings into the central courtyard.<ref name="changes">Planet Romero (2002), [https://web.archive.org/web/20120526022340/http://rome.ro/smf/index.php/topic,1476.msg31251/topicseen.html#msg31251 ''Changes in levels'' thread], id Games Discussion forum, The Romero. Retrieved on April 5, 2008.(archived)</ref>
== Engine ==