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Multiplayer

8 bytes added, 12:00, 28 January 2016
ZDoom-based source ports
A program such as [[Doomwire]] which is dedicated to using Chocolate Doom can be used to play on the [[Wikipedia:Internet|Internet]] or on a [[Wikipedia:Local_area_network|LAN]] with other players.
==ZDoomMultiplayer-based source portsfocused Source Ports==[[ZDoom]] uses a [[Wikipedia:TCP/IP|TCP/IP]] architecture for all network play; the game state is tracked on a [[Wikipedia:peer-to-peer|peer-to-peer]] system. Players in search of co-op allies or deathmatch opponents should refer to [[How to play Doom online multiplayer|this tutorial]], which includes instructions on connecting to multiplayer servers and playing local splitscreen games.
[[ZDoom]] uses a [[Wikipedia:TCP/IP|TCP/IP]] architecture for all network play; the game state is tracked on a [[Wikipedia:peer-to-peer|peer-to-peer]] system. Four further ports have improved on ZDoom's networking code by incorporating [[Wikipedia:client-server|client/server]] network architecture:
*[[csDoom]], based on ZDoom version 1.22, was the first client/server multiplayer port. Now deprecated by Odamex.
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