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Freedoom

36 bytes added, 21:29, 8 March 2016
History: wl captain mellow
==History==
Freedoom was envisioned in 2001 by captmellow [[Wayne Dean (Captain Mellow)|Captain Mellow]] on the [[Doomworld]] Forums in a thread titled {{dwforums|491|barn-raising: open iwad project}}. This had quickly raised interest in such a project, with [[Simon Howard (Fraggle)|Simon Howard]] and [[Jon Dowland]] taking charge of the technical leads of the project, providing web hosting space and building up a [[DeuTex]] tree to build the IWAD. At this time, Freedoom was only aimed at providing a [[Doom II]]-compatible IWAD, as the sole game of the project.
In 2003, [[Jim McDouglad (Rellik)|Jim McDougald]] had created a fork of Freedoom, a spin-off called FreeDM.<ref>Doomworld Forums: {{dwforums|20336|FreeDM Emerges}}</ref> This had closely followed the main Freedoom development. However, development had been abandoned on FreeDM and rather than letting it die, Simon had merged its work back into the main Freedoom tree in 2006. Since Freedoom 0.5, FreeDM has been a regular component of the project as a whole.
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