324 bytes added, 16:37, 13 April 2016
Additional prose for meta desc value and explanation
A '''glide''' refers to one of several related Doom movement tricks used in [[speedrunning]] that result in unusual or unexpected [[player]] motion, usually leading to skipping past an obstacle such as a barred [[door]], [[linedef type|line trigger]], or narrow space intended to be entirely impassible. Tricks in this class are a chief means of {{wp|sequence breaking}} in [[Doom engine]] [[Commercial games|games]].
== Squeeze glide ==