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Sound effects behave differently on level 8

606 bytes added, 22:15, 15 November 2005
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This behavior is different on level 8. This affects level 8 when playing under any episode of [[Doom 1]] as well as MAP08 of Doom 2 and Final Doom.
When playing on level 8, sound effects are not cut off. Furthermore, the decreasing effect of distance on volume effect behaves differently, with the result that is reversed. Close sound effects are quiet while sound effects in general at a distance are much louderloud.
As the [[Boss]] levels in Doom 1 all occur on level 8, it is possible that this behavior was intended so that the player could always hear the boss monster from any distance.
 
== Demonstrating the effect ==
 
The effect varies depending on the sound effect volume setting, and is more pronounced at low values To demonstrate it:
 
# Start Doom and warp to level 8 (mission 8 of any episode or MAP08).
# Go to the sound menu and move the sound effect volume slider to minimum.
# The effect should be immediately noticable in that sound effects at even a short distance can be heard despite the volume setting being at zero.
 
One demonstration can be performed by firing a rocket at a distant wall. The rocket will be heard hitting the wall but will not be heard when fired.
== Technical ==
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