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Monster

120 bytes added, 03:00, 23 May 2016
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Doom (2016): Some changes
===Doom (2016)===
The {{timeline|2016}} reboot of [[Doom (2016)|2016 reboot of Doom]] saw some new monster designs, though the majority are remastered designs of the monsters from [[Doom]] and [[Doom 2]]. Many of [[Doom 3]]'s monster designs were scrapped in favor of making the monsters resemble their appearances in the classic games. The following monsters return in Doom (2016):
* [[Baron of Hell (Doom 2016)|Baron of Hell]]
* [[Cacodemon (Doom 2016)|Cacodemon]]
* [[Cyberdemon (Doom 2016)|Cyberdemon]]
* [[Hell knight (Doom 2016)|Hell knight]], retaining a design similar to the one in Doom 3.
* [[Imp (Doom 2016)|Imp]]
* [[Lost soul (Doom 2016)|Lost soul]]
* [[Mancubus (Doom 2016)|Mancubus]]
* [[Pinky (Doom 2016)|Pinky]]
* [[Possessed]]and [[Unwilling]], the equivalents of zombies and [[former human]]s.
* [[Revenant (Doom 2016)|Revenant]]
* [[Spectre (Doom 2016)|Spectre]]
* [[Spider Mastermind (Doom 2016)|Spider Mastermind]]
* [[Summoner]], A demon that summons more demons, as a re-imagining of the [[Arch-vile]].
The following monsters were introduced in Doom (2016):
* [[Cyber-mancubus]]: An , an armored cyborg mancubus, with significantly more health and higher damage output.* [[Hell razer]]: An imp-like , an enemy with an arm cannon that shoots energy lasers at the player.* [[The UnwillingProwler]]* [[Summoner]] A demon that summons more demons, much like the [Archa multiplayer exclusive melee-Vile] of Doom 2only creature.* [[Prowler]] (Multiplayer Exclusive)
==Other games based on the Doom engine==