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Gargoyle

24 bytes added, 13:02, 29 July 2016
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tweak intro, fix wls
[[image:Heretic-Gargoyles.png|thumb|right|256px|Gargoyles in Heretic E1M1]]
'''Gargoyles''' and '''Fire Gargoyles''' are enemies in [[Heretic]]. They are small, red and have wings, allowing them to float and fly around the map.
Normal gargoyles at close range slash at the player with their claws and can dive at the player from range to quickly close the distance. They have 40 [[hit pointspoint]]s. Unlike the [[lost soul]] in [[Doom]], the impact of a gargoyle's swoop will make [[Corvus]] grunt, but does not actually injure him; only when the gargoyle starts clawing will damage be inflicted.
The fire gargoyles will instead throw small fireballs at the player, lacking both the swoop and the melee attack. They also have 80 hit points, the same as the regular [[golem]].
Both types of gargoyle look exactly alike, but can be identified by observing their attack behavior at range: those that swoop in at the player are always the regular variety, while fire gargoyles will hang back and throw projectiles.
While gargoyles may be easy to dispatch individually, with a single point-blank blast of the [[ethereal crossbowEthereal Crossbow]] killing the regular variety most of the time, they often appear in large groups where they can potentially overwhelm the player. When encountered in smaller groups, even the [[Elven Wand|Elven wand]] is generally sufficient.
The two varieties of gargoyle will [[infight]] each other, but regular gargoyles ignore the swoop impact of their bretheren.
!colspan=2|Attributes
|-
|ID # ||66 (Regular regular Gargoyle decimal), 42 (Regular Gargoyle regular hex), 5 (Fire Gargoyle decimal and hex)
|-
|Hit points||40 (regular), 80 (fire)