Changes

From DoomWiki.org

Music

591 bytes added, 04:51, 28 October 2016
no edit summary
The '''music''' in the Doom series features a wide variety of genres, mostly contrasting the fast-paced action and /or the atmospheric environments. The original game's soundtrack made by [[Bobby Prince]] was popularly associated with {{wp|heavy metal}}, a novelty for videogames at the time, but also had a subtle approach approached other styles for other specific tracks. Over the years, many other composers added their own musical interpretation to the series.
==Games==
===Classic Doom===
All of the music in [[Doom]] and [[Doom II]] was created by [[Bobby Prince]]. Initially, [[John Romero]] gave a couple of heavy metal records and told him to create something similar for Doom. Prince created the rock-oriented tunes and also composed some more ambient tracks since he felt that heavy metal might not be appropriate for the entire game. Many of the these songs were inspired by or closely mirror popular rock and metal songs from groups such as [[Wikipedia:Slayer |Slayer]], [[Wikipedia:Metallica |Metallica]], [[Wikipedia:Megadeth |Megadeth]],[[Wikipedia:Pantera | Pantera]], [[Wikipedia:AC/DC |AC/DC]], [[Wikipedia:Alice_In_Chains |Alice in Chains]], and [[Wikipedia:Black_Sabbath |Black Sabbath]] [http://www.youtube.com/watch?v=8Y3RWlDz_AA]. In [[Final Doom]], the new music was created by Jonathan El-Bizri, Josh Martel, Tom Mustaine, and L.A. Sieben.
Although most gamers at the time had more affordable FM In [[OPL emulation|OPLFinal Doom]] based {{wp|Adlib}} or {{wp|Sound Blaster}} sound cards, the soundtrack new music was composed on the {{wp|Roland SCcreated by Jonathan El-55}} sound module. Support in the engine exists for [[GENMIDI|OPL2]]-based Bizri, Josh Martel, Tom Mustaine, and [[DMXGUS|Gravis Ultrasound]] cards, in addition to generic General MIDI outputL. Native {{wp|Sound Blaster AWE32}} support was added in 1A.4Sieben.
===Aubrey Hodges===
The music in [[Sony PlayStation|PlayStation Doom]] and [[Doom 64]] was composed by [[Aubrey Hodges]] and differs greatly from the original PC songs. More focused on sound textures than regular songwriting, Hodges composed a soundtrack of eerie an and atonal {{wp|dark ambient|ambient musicambiences}} meant to go along with the darker style of these games and increase a sense of fear with the player. When [[Quake]] was released for the Nintendo 64, it featured music identical in style to that of Doom 64, going so far as to use the same samples.
===Doom 3===
The music for [[Doom 3]] was initially planned with by [[Trent Reznor]] from {{wp|Nine Inch Nails}}who are called to create the main song and overall sound design. But after a initial input, but he declined early-on had to decline his role due to time constraints and bad management<ref>https://web.archive.org/web/20070514173115/http://www.nin.com/access/7_21_04/index.php </ref>. The actual music theme was composed by {{wp|Chris Vrenna }} and Clint Walsh from {{wp|Tweaker (band)|Tweaker}} and it was released via the band's website as a single track. However, the in-game environments are more focused on silence and short ambiences.
===Doom 2016===
The music for [[Doom (2016)]] was composed by [[Mick Gordon]] and consists of a set of different pieces that changes dynamically according to the gameplay. Blending , blending together several elements of {{wp|heavy metal}} and , {{wp|electronic music}}, and obscure sounds from tape-machines and analog patches. it was released as a cohesive soundtrack on {{timeline|2016|September 28, 2016}}, featuring 31 tracks and a total play time of 128 minutes.
==Music listings==
* The music inside the [[Doom engine]]'s [[IWAD]] files is not stored as MIDIs, but as [[MUS]], a format similar to MIDI created by [[Paul Radek]] for [[DMX]]. However, [[PWAD]]s may contain actual MIDI files since the Doom engine obtained MIDI file support in [[Versions of Doom and Doom II#v1.5|v1.5]]. In addition, all [[source ports]] support MIDI natively and have to convert MUS lumps back to MIDI.
 
* Although most gamers at the time had more affordable FM [[OPL emulation|OPL]] based {{wp|Adlib}} or {{wp|Sound Blaster}} sound cards, Doom and Doom II was composed on the {{wp|Roland SC-55}} sound module. Support in the engine exists for [[GENMIDI|OPL2]]-based and [[DMXGUS|Gravis Ultrasound]] cards, in addition to generic General MIDI output. Native {{wp|Sound Blaster AWE32}} support was added in 1.4.
==External links==
Anonymous user