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Id Software

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Prose before lists
The company drastically changed its members through the years, including the original founders. On June 24, 2009, it was announced that id Software had been acquired by [[ZeniMax Media]], owner of [[Bethesda Softworks]].
 
==History==
[[File:Ideas from the deep zappa-roidz.png|thumb|320px|A Softdisk-era game by "Ideas From the Deep"]]
The company founders originally formed a group naming itself "Ideas From the Deep" while working for Softdisk. According to the book ''[[Masters of Doom]]'', the name 'id' came from the phrase "in demand". Later on, it's officially described by the company as "the primal section of the human psyche" which in [[Wikipedia:Ego%2C_Superego_and_Id|Freudian psychology]] is responsible for instinctual and primitive impulses.{{cite web archived|title=id Software: Business|url=http://www.idsoftware.com/business/|archiveurl=https://web.archive.org/web/20110101105022/http://www.idsoftware.com/business/|accessdate=10 February 2016|archivedat=archive.org}}
 
The company was officially formed to become independent from Softdisk and worked with Apogee Software, then Activision, before finally being bought by ZeniMax.
 
Although they were originally publishing games in other genres (such as 2D platformers with the ''Commander Keen'' series), id Software was heavily involved in the creation of the first-person shooter genre. Their earliest effort in 3D date back to the Softdisk era, with titles such as ''{{wp|Hovertank 3D}}'' and ''{{wp|Catacomb 3-D}}''. The first 3D game they made as an independent studio, ''[[Wolfenstein 3D]]'', is often considered as one of the first FPS. ''[[Doom]]'' popularized the genre and PC gaming in general as well as pioneered online multiplayer. ''[[Quake]]'' was the first shooter to have a client-server architecture for multiplayer.
==Main frachises==
* [[Tim Willits]]
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==History==
[[File:Ideas from the deep zappa-roidz.png|thumb|320px|A Softdisk-era game by "Ideas From the Deep"]]
The company founders originally formed a group naming itself "Ideas From the Deep" while working for Softdisk. According to the book ''[[Masters of Doom]]'', the name 'id' came from the phrase "in demand". Later on, it's officially described by the company as "the primal section of the human psyche" which in [[Wikipedia:Ego%2C_Superego_and_Id|Freudian psychology]] is responsible for instinctual and primitive impulses.{{cite web archived|title=id Software: Business|url=http://www.idsoftware.com/business/|archiveurl=https://web.archive.org/web/20110101105022/http://www.idsoftware.com/business/|accessdate=10 February 2016|archivedat=archive.org}}
 
The company was officially formed to become independent from Softdisk and worked with Apogee Software, then Activision, before finally being bought by ZeniMax.
 
Although they were originally publishing games in other genres (such as 2D platformers with the ''Commander Keen'' series), id Software was heavily involved in the creation of the first-person shooter genre. Their earliest effort in 3D date back to the Softdisk era, with titles such as ''{{wp|Hovertank 3D}}'' and ''{{wp|Catacomb 3-D}}''. The first 3D game they made as an independent studio, ''[[Wolfenstein 3D]]'', is often considered as one of the first FPS. ''[[Doom]]'' popularized the genre and PC gaming in general as well as pioneered online multiplayer. ''[[Quake]]'' was the first shooter to have a client-server architecture for multiplayer.
==References==