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Doom 3

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Upon completion of a campaign regardless of difficulty level, the player unlocks the "Nightmare" difficulty setting. When playing the game on this setting, the player's health falls in 5-point increments at 5-second intervals until it reaches 25, where it remains steady. Additionally, there are absolutely no medkits throughout the game; the only means of procuring health is either by the health stations, which are still operational, or use of the Soul Cube, which is given to the player at the very start of the game.
The difficulty setting can be controlled by the controllable console variable, <code>{{c|g_skill</code>}}. The damage changes take effect immediately, but a map restart or change is necessary for the rest. For example, if a player begins the level on Recruit difficulty and then enters <code>{{c|g_skill 3</code> }} in the console, immediately their health will begin its drop to 25 and they will receive Nightmare damage. However, the Soul Cube is not given, medkits remain in the level, and the amount of monsters does not increase.
== Weapons ==
Doomer
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