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Talk:Sega 32X

343 bytes added, 15:14, 19 December 2016
Rocket are shot backward
This is weird. There is no cyberdemon in this version, so why did they do this? They should have done it from the player's perspective instead. There's a similar mistake in the SNES version where you always see the rocket from the rear. So it's the cyberdemon who shots backwards.
--[[User:Axdoomer|Axdoomer]] ([[User talk:Axdoomer|talk]]) 19:39, 17 December 2016 (CST)
 
: Clearly a bug, one of the myriad things forgotten about or just not properly considered in this madly rushed port. It'd have been appropriate to replace the front view of the rocket sprite with its back angle in this port, but clearly nobody thought of it. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 09:14, 19 December 2016 (CST)