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Freedoom

431 bytes added, 14:58, 14 February 2017
Vanilla compatibility goal added to history section
* '''FreeDM''' is a deathmatch game, containing no monsters in its entire mapset. Like ''Phase 2'', it is also compatible with Doom II and Final Doom PWADs.
Levels for the project's ''Phase 1'' and ''Phase 2'' games are [[Boomlimit removing||limit-removing]]-compatible, most some will not work properly in [[vanilla Doom]], or engines that do not support Boom mapping extensionshave increased [[Static limits||limits]]. FreeDM, on the other hand, has a strict vanilla-compatible requirement and may be played with any [[source port]] desired.
Freedoom is still under active development, not having yet reached a version 1.0, which should signify a complete set of resources, including sprites, textures, levels, music, etc, and some form of quality control over all of the project.
In October 2014, Freedoom had released version 0.9, featuring unique names for the singleplayer-focused IWADs, and new file names to go with them. Prior to this release, ''Freedoom'' had referred to both the whole project and the IWAD with a file name of {{c|doom2.wad}}, which became ''Freedoom: Phase 2'' with a file name of {{c|freedoom2.wad}} in this release. Likewise, ''Ultimate Freedoom'' with the file name {{c|doom.wad}} was renamed to ''Freedoom: Phase 1'' with a file name of {{c|freedoom1.wad}}.<ref>The commit [https://github.com/freedoom/freedoom/commit/89daa45840809fe7c71d58fcbb3f87ecb236ab95 The Great IWAD Renaming] contains background and rationale.</ref> A new font was crafted for this release, replacing the menu, message, and HUD fonts entirely with a new stylization. Several of the sprites saw major enhancements from raymoohawk, who took the liberty of remastering the sprite artwork in the game and fine-tuning them with attention to details.
Version 0.10 of Freedoom was released in December 2015. According to its release notes, it has changes that give Freedoom "a better feel for being an independent game". In addition, aspects that had been neglected so far have been polished for this version. The project also moved from its goal for supporting [[Boom]]-compatible [[source ports]] to supporting any [[vanilla]]-compatible port<ref>The [https://www.doomworld.com/vb/freedoom/85134-freedoom-1-0-will-be-vanilla-compatible/ announcement] on making Freedoom [[vanilla]]-compatible in the future, on Doomworld Forums</ref>, such as [[Chocolate Doom]] or the original DOS executables, such as [[DOOM.EXE]] and [[DOOM2.EXE]].
==Easter eggs==
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