Changes

From DoomWiki.org

Freedoom

108 bytes removed, 14:50, 25 February 2017
Uniform links to DW forums
In October 2014, Freedoom had released version 0.9, featuring unique names for the singleplayer-focused IWADs, and new file names to go with them. Prior to this release, ''Freedoom'' had referred to both the whole project and the IWAD with a file name of {{c|doom2.wad}}, which became ''Freedoom: Phase 2'' with a file name of {{c|freedoom2.wad}} in this release. Likewise, ''Ultimate Freedoom'' with the file name {{c|doom.wad}} was renamed to ''Freedoom: Phase 1'' with a file name of {{c|freedoom1.wad}}.<ref>The commit [https://github.com/freedoom/freedoom/commit/89daa45840809fe7c71d58fcbb3f87ecb236ab95 The Great IWAD Renaming] contains background and rationale.</ref> A new font was crafted for this release, replacing the menu, message, and HUD fonts entirely with a new stylization. Several of the sprites saw major enhancements from raymoohawk, who took the liberty of remastering the sprite artwork in the game and fine-tuning them with attention to details.
On December 17, 2015, [[Mike Swanson (Chungy)|Mike Swanson]] announced that the project goal of Freedoom had changed from [[Boom]] to [[vanilla|vanilla]]<ref>Doomworld Forums: [https://www.doomworld.com/vb/freedoom/{{dwforums|85134-freedoom-1-0-will-be-vanilla-compatible/ |Freedoom version 1.0 will be vanilla-compatible]}}</ref>. By doing so, many changes were made to both Phase 1 and 2 to make them [[vanilla]]-compatible as much as possible, starting with converting legible [[Boom]] maps to [[vanilla]].
In February 2017, version 0.11 had been released. This version marked the first release to be compatible in [[limit removing]] engines. [[Limit removing]] was chosen as an interim goal for version 0.11's release, and as a milestone for making version 1.0 vanilla-compatible, except for possible [[Save game buffer overflow|savegame buffer overflows]] of certain levels<ref>[httpsDoomworld Forums://www.doomworld.com/vb/showthread.php?postid=1712898 No maps will change because of savegames]{{dwforums|92282|Savegame buffer overruns}}</ref>.
==Easter eggs==
1,065
edits