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Sonic Robo Blast 2

149 bytes added, 19:13, 8 March 2017
Engine
While the engine is derived from Doom Legacy, which was originally chosen for its [[3D floors]], it has greatly diverged and been extended in different directions.
* The original Doom games are no longer supported. FraggleScript has been removed as well.
* New 3D floor effectstypes, such as intangibility in intangible from one directionside, or crumbling a few seconds after a player lands on them, Quicksand, Shatter Blocks and Custom 3D Floors allowing combination of built-in 3D Floor effects, among others* [[Polyobjects]] with additional effects allowing to create moving platforms. They can now render flats, which wasn't possible previouslycarry players standing on them, follow waypoints, and can have sector specials applied to them.
* [[ANIMDEFS]]
* {{wp|Lua}} scripting
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