Removed my talk page comment as it no longer makes sense
also, has anyone ever noticed that projectiles which graze you seem to do less damage than those that hit you square in the face? or am i just imagining things?
:The individual talk pages are there for a reason. Anyway, I'm sure the splash and direct damage are done seperately. And the projectile thing is probabally a coincedence since the only reason projectiles of the same type do different damage is because of a random chance. -- [[User:TheDarkArchon|TheDarkArchon]] 21:46, 13 Jan 2006 (UTC)
::It seems like it would be computationally more efficient to check for pain at the end of each tic, not every time a blow landed (especially since the "staggering" animation takes up multiple frames). Coming from me, of course, that's just a guess, because I can never really tell what's going on in the source code. But [[Doom#History and development|one does hear certain stories]] about how many things id had to do to shave clock cycles, so that their opus would actually run on a [http://www.homestarrunner.com/sbemail41.html 386]. [[User:Ryan W|Ryan W]] 23:32, 13 Jan 2006 (UTC)