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Doom (2016)

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Development history: place link in article
==Development history==
{{main|Development of Doom (2016)}}
Doom, previously titled Doom 4, was confirmed to be in development by id Software as early as May 7th, 2008.<ref>[http://www.shacknews.com/onearticle.x/52560 Shacknews: Doom 4 announced] on May 7, 2008</ref> Very little information was given on the development process, and by 2013, Doom 4 was declared to be in "{{wp|development hell}}" after reports of mismanagement. Those who worked on [[Doom 4 1.0|the early version of Doom 4 ]] compared it to gritty, scripted military shooters such as Call of Duty.<ref>http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062</ref> Shortly after Doom 4 was declared to be in development hell, key members of id Software resigned. [[Todd Hollenshead]], [[John Carmack]], and many other employees resigned, leaving id Software short handed. Doom seemed as if it would never be released, until the multiplayer beta was announced.
People who pre-ordered copies of ''{{wp|Wolfenstein: The New Order}}'' were promised access to the beta test for Doom. Although the information was vague, it was the first news regarding Doom 4 (now re-branded simply as "DOOM") since Kotaku's article in 2013. The game would go on to be shown to a private audience at {{wp|QuakeCon 2014}}, followed by a public reveal with the first solid information on the game appearing at {{wp|E3 2015}}, where publisher Bethesda held its first-ever full-scale presentation.
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