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Frozen Time

430 bytes added, 21:31, 13 May 2017
Trivia
== Trivia ==
The visual complexity of this map makes it a good stress test to benchmark renderer speed. This is because most of the map is made of two-sided lines, with overall relatively few single-sided lines to block the line of sight. This is the most inefficient use of the BSP algorithm since most of the map will have to processed. In particular, the bridges built out of a dense lattice of middle textures result in a lot of overdraw.
== See also ==
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