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Skill level

68 bytes added, 17:10, 9 June 2017
Rejected the last text change (by Nothing the Supercharged Spectre) and restored revision 124669 by Quasar - Patently false.
#Each [[thing]] placed in a level (except for [[player]] starts) has cumulative bit flags (easy, normal, hard) marking on what skill levels it appears. The difference mainly amounts to larger and tougher comportments of monsters on the harder skill levels, but may also account for changes in the location of certain things. For example, in [[E3M6: Mt. Erebus]] the [[Keys|blue key]] is located in different places depending on the skill level.
#''Double'' means twice as much ammo is added to the player's current total when a corresponding item is picked up. For example, a rocket will provide 2 rockets, 4 shotgun shells will be counted as 8 shells, and a box of bullets will provide 100 bullets instead of the usual 50.
#All [[cheat code]]s except <tt>idclev</tt> and <tt>iddt</tt> are disabled. Some [[source port]]s may change this or have internal workarounds.
#Monsters attack more rapidly, [[demon]]s and [[spectre]]s move faster and several monster [[fireball]] types fly faster.
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