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Doom 3: BFG Edition

12 bytes removed, 17:32, 9 June 2017
m
Doom II specific: more generic
* The TITLEPIC lump, not used, is entirely missing from the IWAD. This creates a severe incompatibility with the [[vanilla Doom|original exe]], as well as most source ports. [[Chocolate Doom]], [[Doomsday]], the [[Eternity Engine]], and [[ZDoom]] and derivatives can handle the missing lump
* All Wolfenstein SS have been search-and-replaced by [[zombiemen]]. In [[multiplayer]] with another player using a non-BFG IWAD, the difference in actors will create desyncs in the secret levels.
* [[MAP33: Betray (Xbox Doom II)|MAP33: Betray]] is present, though it is not normally accessible. The [[secret level]] exit in [[MAP02: Underhalls (Doom II)|MAP02]] that took the player there in the [[Xbox]] version is present, but does not function properly. ZDoom-family Note many source ports fix this error - , including the switch works correctly [[Eternity Engine]] and takes you to Betray as intended[[ZDoom]]-family ports.
* The load game menu now includes a sub-menu allowing the user to access the save games for either Doom II or NRFTL from either game.