Changes

From DoomWiki.org

Doom 64

No change in size, 23:38, 16 July 2017
m
* The [[nightmare imp]] and [[Mother Demon]] are introduced as new monsters.
* The [[super shotgun]] reloads much faster, with nearly the same reload time as the regular shotgun. This makes it one of the most essential weapons in the game.
* Like the Playstation and Saturn ports, the [[Hell knight]] and [[Baron baron of Hell]] can hurt each other with their projectiles, and [[infight]] as a result, unlike the PC version where there is a hard-coded exception for them.
* Certain monsters are rebalanced with new behaviors or attack properties. For example, [[arachnotron]]s have a weaker twin [[plasma gun]] instead of a stronger single-barrel one; [[lost soul]]s are weaker with less health, but attack viciously, making them one of the most dangerous enemies; [[pain elemental]]s spawn two souls at a time when attacking, and the souls will cause massive splash damage to anything in the vicinity if they are blocked from spawning.
*Some monster corpses disappear shortly after being killed.
21,226
edits