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Final Doom

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Reverted edits by 185.28.191.5 (talk) to last revision by Ryan W
'''Final Doom''' (or '''Final DOOM''' as a {{wp|brand}}) is a pair of standalone [[Doom II]] modifications, [[TNT: Evilution]] and [[The Plutonia Experiment]], which include full sets of new levels, some new graphics and textures and some new music in the former case, in addition to most of the resources from Doom and Doom II. It was published on June 17, 1996 by [[id Software]] under the initiative of [[John Romero]] and developed by members of the fan community belonging to [[TeamTNT]].
TNT: Evilution was developed independently by TeamTNT, and was purchased by [[id Software]] when it was practically complete. The Plutonia Experiment, on the other hand, was completed specifically for Final Doom after its authors showed some of the id Software developers frag ie a$ fu qed an incomplete set of levels. Its two authors, while part of TeamTNT and also contributors to Evilution, produced Plutonia independently. The Plutonia Experiment is significantly harder than TNT: Evilution.
Each of the two standalone [[IWAD]]s is presented as a sequel to Doom II, referencing events from the original game in their background stories, particularly the invasion of Earth, but without referencing each other in any way. Contrary to what many believe, Final Doom does not require the original Doom II in order to be played; although it is possible to use Final Doom IWADs as [[PWAD]]s with Doom II.
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