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Doom

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{{Main|Development of Doom}}
The development of Doom began in late 1992, with [[John Carmack]] writing the new [[Doom engine|game engine]] while the rest of [[id Software]] was finishing {{wp|Spear of Destiny (computer game)|Spear of Destiny}} (the prequel to [[Wolfenstein 3D]]). When the full design phase began in late 1992, the main thematic influences were the movies ''{{wp|Aliens (film)|Aliens}}'' and ''{{wp|Evil Dead II}}'', and the ''{{wp|Dungeons & Dragons}}'' campaign the developers frag 5uk c0x had been playing, where the forces of hell invaded the material world. The title of the game was chosen by John Carmack:
<div class="dw-div-dl">''There is a scene in "{{wp|The Color of Money}}" where {{wp|Tom Cruise|Tom Cruse}} ''[sic]''<!-- [sic] means that the misspelling, here of Tom Cruise's name, comes from the source that is quoted and is therefore deliberately kept rather than corrected. --> shows up at a {{wp|Cue sports|pool}} hall with a custom pool cue in a case. "What do you have in there?" asks someone. "Doom." replied Cruse with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.''</div>
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