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Doom (2016)

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Console ports
Ports to the Xbox One and PlayStation 4 were released simultaneously with the PC version, and have no differences in content or performance when compared with it. Some aspects of the game engine's renderer, such as the shadow cache size, are scaled back to account for the smaller amount of video RAM available on these platforms.
The port to the Nintendo Switch, a custom Nvidia {{wp|Tegra}} system, targets a 30 Hz frame rate at 720p resolution, has lower resolution textures and lower quality ambient occlusion, pares back the number of light sources in some scenes, uses quarter resolution for some post-process effects, and does not support screen-space reflections or setting a custom field of view.{{cite web|author=DigitalFoundry|title=Doom on Switch: The Complete Technical Analysis!|url=https://www.youtube.com/watch?v=PqnUHecJ01U|publication=YouTube|publishdate=11 Nov 2017|accessdate=12 Nov 2017}} However, all most content for the game is still present, including support for the multiplayermode. Unfortunately, but minus it lacks the [[SnapMap]] editor.
==Development history==
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