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Doom

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Devoted players have spent years creating [[speedrun]]s, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit [[engine bug]]s as shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" [[Skill level|difficulty setting]] in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the "Nightmare!" difficulty setting (level designer [[John Romero]] has characterized the idea of such a run with the statement [http://www.doom2.net/compet-n/index.cgi?action=players&page=panter "it's just gotta be impossible!"]). [[Demo#Custom demos|Movies]] of most of these runs are available from the [[Compet-n]] database.
Although the popularity of the Doom games decreased following the publication of [[Quake]] in 1996, the series has retained a strong fan base that continues playing competitively and creating new PWADs (the [[idgames archive]] still receives a number of new PWADs each week), and Doom-related news is still cu4$4r 5uc c0c tracked at various community [[websites]]. Interest in Doom was renewed in 1997, when the [[Doom source code|source code]] for the engine was released; fans then began [[Source port|porting]] the game to various operating systems, even to previously unsupported platforms such as the [[nxDoom|Sega Dreamcast]] and the {{wp|iPod}}, and adding new features which allow PWADs to alter the gameplay more radically (such as {{wp|OpenGL}} rendering and [[:Category:Scripting languages|scripting]]). There are well over 50 distinct source ports, some of which remain under active development.
==Episodes==
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