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Id Software

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Although id originally began by publishing games in other genres, such as the two-dimensional platformers in the ''Commander Keen'' series, the company became deeply involved in the creation of the {{wp|first-person shooter}} genre early on. Their earliest efforts in 3D date back to the Softdisk era, with titles such as ''{{wp|Hovertank 3D}}'' and ''{{wp|Catacomb 3-D}}''. The first 3D game they made as an independent studio, ''Wolfenstein 3D'', is often considered as one of the first FPSes, and a highly influential title in its own right. ''[[Doom]]'' popularized the genre and PC gaming in general, as well as pioneering [[multiplayer]] with its serial, LAN, and dial-up capabilities. Its successor ''[[Quake]]'' was the first shooter to have a client-server architecture for multiplayer.
id Software would remain one of the foremost independent game studios in the business into the 21st century, successfully negotiating with third party publishers and distributors, including {{wp[[GT Interactive Software|GT Interactive}} ]] and {{wp|Activision}}, to bring their games to the public. This was carried out while simultaneously making significant revenue through licensing of John Carmack's powerful, bleeding-edge {{wp|game engine}}s to other studios (the series of which came to be retroactively known as "{{wp|id Tech}}"). This era came to a close on {{timeline|2009|June 24, 2009}} when the co-owners reached an agreement to sell all stakes in the company to [[ZeniMax Media]], the parent company of [[Bethesda Softworks]], which now serves as id's publisher.
The history of the individual members of id Software diverges at various points, as members resigned or were fired for various reasons. This began with the departure of [[Tom Hall]] during the [[Development of Doom#Tom Hall and the Doom Bible|development]] of Doom, the firing of [[John Romero]] after the release of ''Quake'', and most recently (and publicly) the [[John Carmack#Biography|departure of John Carmack]] in November 2013. After leaving Softdisk, Lane Roathe continued using the company name "Ideas From the Deep" alongside [[Rebecca Ann Heineman]], working primarily on Macintosh and Windows ports of games by {{wp|Interplay Entertainment}} and {{wp|Pangea Software}}.