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Doom 3: BFG Edition

3 bytes added, 00:59, 17 August 2018
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Differences with Doom 3: id tech 5 probably unlikely to have its own article here
* Textures are stored with a more visually faithful compression format, [http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html YCoCg-DXT5] (the textures are not in higher resolution).
* Some video setting options cannot be turned off anymore, with the rationale that more recent hardware does not need to sacrifice those settings for performance; this includes anisotropic filtering, shadows, specular maps, and bump maps.
* PK4 archives are not supported, meaning any mods made for the original game cannot be loaded. The game has been modified to store levels and meshes in a compact binary format which the original version of the game cannot read, packed inside a streamed resource file format adapted from [[{{wp|id Tech 5]] }} called the ".resources" file.
* The Martian Buddy lockers code website www.martianbuddy.com doesn't exist anymore, therefore player gets the lockers code in an e-mail.
* In Level 05 (Alpha Labs - Sector 1) in the Hydrocon Condenser room there's a staircase that in the original Doom 3 is missing one stair and collapses underneath you when you walk over it. In the BFG Edition the stair is not missing and the stairs do not collapse.
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