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Daniel Gimmer (Tormentor667)

5 bytes added, 12:47, 26 August 2018
Automated edit - Update/verify map links for multi-level WADs; formatting
==Body of work==
===2000===
*X-MAS DEATHMATCH ({{ig|id=10903}})
===2001===
*Perforated Entrails (light version) ({{ig|id=11734}})
===2004===
*Blood Resource Pack ({{ig|id=12571}})*[[The City of the Damned]] ({{ig|id=12577}})*[[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}})
**Project lead, mapping, graphics
===2006===
*Too Much Brown ({{ig|id=14328}})*Duke Nukem Texture Pack ({{ig|id=14335}})*Sapphire: Orbital Research ({{ig|id=14364}})*[[Austerity: A Simplicity Tribute]] ({{ig|id=14726}})
===2007===
*[[Community Chest 3]] ({{ig|id=15156}})**Graphics**[[{{maplinkgen|MAP06: |Foregone Destruction (|Community Chest 3)|MAP06: Foregone Destruction]]}}*[[Knee-Deep in ZDoom]] ({{ig|id=17250}})**Project lead, sprites, graphics**'''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]]**'''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]]*[[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}})
===2008===
*[[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}})
**Graphics, textures
**Titlemap
===2009===
*{{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}}
===2010===
*[[Stronghold]] ({{ig|id=16248}})
**Project lead, coding, sprites, graphics, mapping
===2011===
*[[The City of the Damned: Apocalypse]] ({{ig|id=16452}})
===2012===
*The Refinery ({{ig|id=16925}})
===2014===
*[[ZDoom Community Map Project: Take II]] ({{ig|id=17682}})
**Project lead, graphics, textures
**Mapping: Entryway, Courtyard
===2016===
*[[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website])
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
===2017===
*WolfenDoom - Blade of Agony Episode 2 (Official website)
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
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