Changes

From DoomWiki.org

Voodoo doll

37 bytes added, 19:21, 16 December 2018
m
+wl script
If a voodoo doll moves over an [[item]], the player obtains that item. This can be used to create "invisible" caches, as with [[MAP06: Baron's Lair (The Plutonia Experiment)|MAP06]] and [[MAP28: The Sewers (The Plutonia Experiment)|MAP28]] of [[Plutonia]]: a hidden voodoo doll stands on a platform which is lowered toward a [[super shotgun]] or a [[BFG]] respectively, so that the player appears to have picked up those weapons by stepping on a panel.
In [[Boom compatible]] source ports and [[Doomsday]], as well as in [[Heretic]], [[Hexen]] and [[Strife]], voodoo dolls can be placed on [[Linedef_type#Scrolling_walls.2C_flats.2C_objects|conveyor belts]] and used to trigger walk linedefs. Through this, a [[Voodoo script|limited form of scripting ]] is possible, as the doll can trigger various actions in sequence. {{Idgames|file=levels/doom2/Ports/a-c/counter|title=counter.wad|linkonly=1}} demonstrates how this can be used to simulate the effects of electronic circuits by implementing a [[Wikipedia:Counter#Asynchronous (ripple) counters|binary ripple counter]] composed of conveyor belts and voodoo dolls.
== Zombie players ==
*[[Player corpses walking]]
*[[Incomplete healing from Gerard]]
*[[Voodoo script]]
{{featured article}}