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Demon rune

506 bytes added, 08:41, 27 December 2018
+Info about Soul Harvest, and some corrections
[[File:Demon Rune.jpg|thumb|right|320px|The demon rune in a [[SnapMap]].]]
The '''demon rune''' is an item in [[Doom (2016)]] which occurs only during [[multiplayer]] and [[SnapMap]] game play. It appears as a floating red pentagram with a number of set spawn pointpoints in the level, which appear as small patches of smouldering lava. It transforms a player into one of several powerful demons when touched.
==Tactical details==
When taken, the player who obtains the demon rune will be transformed into a demon they selected before the match. In multiplayer, with the exception of Soul Harvest mode, this transformation lasts for a total of 60 seconds, after which the player will revert to his or her human form if they have survived. Although each demon is powerful in its own right, it is possible for enemy players to kill the player who has become the demon, and doing so will cause the demon rune to drop, where it can be collected by any other player to transform and lay waste to his or her enemies.
The demon rune will otherwise eventually respawn, with its reappearance announced verbally to all players in the game 15 seconds beforehand with the message, "Demon Incoming demon rune spawning in 15 seconds."
In Soul Harvest, the demon rune is a central feature of the game mode and the transformation time is unlimited - a player must be killed in order to drop the rune. When they are killed, the rune will drop, allowing another player to become the demon, and transferring the souls the demon had captured to their killer. The [[Gauss cannon]] , [[Chainsaw (Doom 2016)|chainsaw]], and the [[BFG-9000 (Doom 2016)|BFG]] are primarily meant to exist as powerful counters to those empowered by the demon rune. All of these power weapons can usually obliterate a transformed player entirely.
In SnapMap, the demon rune has no time limit, and the player will not transform back into a human unless they are either killed or are affected by a trigger in the map which changes the player race value back to human. Respawning behavior, if any, is under the control of the map author.