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Doom 3

613 bytes added, 11:54, 17 January 2019
Mods
== Mods ==
The original 2004 PC Edition of Doom 3 allows users to create their own modifications for the game<ref>https://www.iddevnet.com/doom3/basics.php</ref>, these include simple tweaks defined in the form of [[Decl files]]<ref>https://www.iddevnet.com/doom3/declfiles.php</ref>
, custom game levels<ref>https://www.iddevnet.com/doom3/maps.php</ref>, Total Conversions that replace almost all of the game's default resources or code modifications<ref>https://www.iddevnet.com/doom3/code.php</ref> allowing users to modify aspects of the game or engine code that are not accessible via Decl files.
* The [[Classic Doom for Doom 3]] mod replays [[Knee-Deep in the Dead]] but with the new Doom 3 engine.* The [[Last Man Standing]] mod enables cooperative play, and introduces a new game type.Examples of these modifications include:
Other mods * The [[Classic Doom for Doom 3 include:]] mod which replays [[Knee-Deep in the Dead]] but with the new Doom 3 engine.* The [[Last Man Standing]] mod which enables cooperative play, and introduces a new game type.
* A mod that puts lights on the weapons (but which are less effective than the flashlight)
* A mod that prevents the bodies of the monsters you killed from disappearing [http://doom3.filefront.com/file/Doom_3_Retail_Gore_Mod_by_NitroClan;29024] {{deadlink}}